Utilization of Volleyball Teaching Materials Based on Augmented Reality
DOI:
https://doi.org/10.23887/jere.v8i3.77926Keywords:
Volleyball Teaching, Augmented Reality, Research and Development (R&D)Abstract
Many teachers need more ability to use and operate educational technology, especially ICT-based. So, there is a need for innovation in developing teaching materials, especially those based on AR, to improve the quality of learning, student interest and motivation, and understanding of the concepts taught. This research aims to develop teaching materials for volleyball based on augmented reality. The resulting product is augmented reality-based volleyball teaching materials that can be used for PJOK students and teachers. The type of research used in this study is Research and Development (R&D) using the ADDIE research model. This study uses subjects consisting of 30 students, one material expert, one media expert, and one practitioner. The data collection method used was a questionnaire using an instrument as a questionnaire sheet. After the data was collected, it was analyzed using quantitative and qualitative methods. The results of the small group test concluded that the development of teaching materials for augmented reality-based volleyball materials had met the criteria to continue in the small group test because the percentage of teaching materials for augmented reality-based volleyball materials was 80%, and teaching materials for augmented reality-based volleyball materials after an extensive group test of 95%. It can be concluded that augmented reality-based volleyball teaching materials can assess students' abilities. This research is expected to add insight into students' playing volleyball.
References
Abubakar, S. R. (2021). Development of Augmented Reality-Based Learning Media in Early Childhood Learning. KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika), 2(1), 71–84. http://seameo-ceccep.org/journal/index.php/eccep/article/view/16.
Agus Kamiana, K., Windu, M., Kesiman, A., & Pradnyana, G. A. (2019). Pengembangan Augmented Reality Book Sebagai Media Pembelajaran Virus Berbasis Android. KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika), 8(2), 165–171. https://doi.org/10.23887/karmapati.v8i2.18351. DOI: https://doi.org/10.23887/karmapati.v8i2.18351
Akhsani, R., Mujiono, M., Video, P., Jaringan Komputer, A., & Komunitas Negeri Putra Sang Fajar Blitar, A. (2021). Pengembangan Media Pembelajaran Berbasis Augmented Reality Pada Lembar Kerja Siswa Kelas 3 Madrasah Ibtidaiyah Development Augmented Reality for Learning Media Based on Thrid Grade in Student Worksheets at Madrasah Ibtidaiyah. Research : Journal of Computer, 4(1). https://scholar.archive.org/. DOI: https://doi.org/10.25273/research.v4i1.7383
Berkseth, H. A., & Berkseth, H. (2022). The Effectiveness of Manipulatives in the Elementary School Classroom. Asian Journal of Education and Human Development, 3(1). https://doi.org/10.69566/ajehd.v3i1.41. DOI: https://doi.org/10.69566/ajehd.v3i1.41
Dedy, R., Budiman, A., & Pd, M. (2016). Developing Learning Media Based On Augmented Reality (Ar) To Improve Learning Motivation. Journal of Education, Teaching and Learning, 1(2), 89–94. https://www.learntechlib.org/p/209026/. DOI: https://doi.org/10.26737/jetl.v1i2.45
Dewi, R., & Faridah, E. (2022). Method and Motivation in Teaching Elementary School Students to Throw and Catch the Ball. Jurnal Pendidikan, 14(3), 3507–3516. https://doi.org/10.35445/alishlah.v14i3.1635. DOI: https://doi.org/10.35445/alishlah.v14i3.1635
Dewi, R., & Verawati, I. (2021). The Effect of Manipulative Games to Improve Fundamental Motor Skills in Elementary School Students. International Journal of Education in Mathematics, Science and Technology, 10(1), 24–37. https://doi.org/10.46328/ijemst.2163. DOI: https://doi.org/10.46328/ijemst.2163
Dwi Putra, A., Ridho, M., Susanto, D., & Fernando, Y. (2023). Penerapan MDLC Pada Pembelajaran Aksara Lampung Menggunakan Teknologi Augmented Reality. CHAIN: Journal of Computer Technology, Computer Engineering, and Informatics, 1(2), 32–34. https://doi.org/10.58602/chain.v1i2.29.
Endriani, D., Akhmad, I., & Daulay, B. (2022). Development of E-Book Based Volleyball Learning Model. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 6(2), 363–370. https://doi.org/10.33369/jk.v6i2.21915. DOI: https://doi.org/10.33369/jk.v6i2.21915
Endriani, D., Sitompul, H., Mursid, R., & Dewi, R. (2022). Development of a Lower Passing Model for Volleyball Based Umbrella Learning Approach. International Journal of Education in Mathematics, Science and Technology, 10(3), 681–694. https://doi.org/10.46328/ijemst.2508. DOI: https://doi.org/10.46328/ijemst.2508
Fitria Hidayat, M. N. (2021). Model Addie (Analysis, Design, Development, Implementation And Evaluation Dalam Pembelajaran Pendidikan Agama Islam. Jurnal. Uinsgd, 1(1), 28–37. https://journal.uinsgd.ac.id/index.php/jipai. DOI: https://doi.org/10.15575/jipai.v1i1.11042
Imran Akhmad, S. H. R. D. A. S. (2022). The Effects of Learning Strategies on Senior High School Students’ Motivation and Learning Outcomes of Overhead Passing in Volleyball. International Journal of Education in Mathematics, Science and Technology, 10(2), 512–527. https://doi.org/10.46328/IJEMST.2291. DOI: https://doi.org/10.46328/ijemst.2291
Larasati, N. I., & Widyasari, N. (2021). Penerapan Media Pembelajaran Berbasis Augmented Reality Terhadap Peningkatan Pemahaman Matematis Siswa Ditinjau Dari Gaya Belajar. FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, 7(1), 45. https://doi.org/10.24853/fbc.7.1.45-50. DOI: https://doi.org/10.24853/fbc.7.1.45-50
Lestari, H. (2020). Hubungan Kelentukan Otot Pinggang Dengan Kemampuan Lempar Lembing Pada Siswa Smp Negeri 42 Palembang Relationship Between The Waist Muscle With Javelin Ability On The Student Of Junior High School 42, Palembang. Jurnal Ilmu Keolahragaan, 3(1), 102–111. https://doi.org/10.31851/hon.v3i1.3741. DOI: https://doi.org/10.31851/hon.v3i1.3741
Maya Aristia, & Risnovita Sari. (2024). Development of B1 Level Listening Learning Media Using the Proprofs Platform. Asian Journal of Applied Education (AJAE), 3(2), 157–166. https://doi.org/10.55927/ajae.v3i2.8790. DOI: https://doi.org/10.55927/ajae.v3i2.8790
Mustaqim, I., Pd, S. T., & Kurniawan, N. (2017). Pengembangan Media Pembelajaran Berbasis Augmented Reality. Edukasi Elektro, 1(1), 36–48. http://journal.uny.ac.id/index.php/jee/. DOI: https://doi.org/10.21831/jee.v1i1.13267
Novia Santi Lilis, N. K. M. (2022). Pengembangan Buku Berbasis Augmented Reality (AR) Menggunakan Assemblr APPS Pada Tema 9. Journal2. Um, 31(2), 78–86. http://journal2.um.ac.id/index.php/sd. DOI: https://doi.org/10.17977/um009v31i22022p078
Nuraini, L., & Ratnawati, D. (2021). Pemanfaatan Teknologi Augmented Reality Untuk Pengembangan Bahan Ajar Materi Komputer Jaringan Article history. Jurnal Edukasi Elektro, 5(2), 111–119. https://journal.uny.ac.id/index.php/jee. DOI: https://doi.org/10.21831/jee.v5i2.43517
Prastyawan, R. R., & Pulungan, K. A. (2022). Signifikansi Kebugaran Jasmani Terhadap Prestasi Belajar Siswa Sekolah Dasar. Jurnal Pendidikan Jasmani Indonesia, 18(2), 185–193. https://doi.org/10.21831/jpji.v18i2.55859. DOI: https://doi.org/10.21831/jpji.v18i2.55859
Rafik Ainur, S. B. N. I. (2020). Pengembangan Bahan Ajar Augmented Reality Berbasis I-Sets Terhadap Pemahaman Konsep Peserta Didik. Jurnal Acieh, 1(1), 167–182. https://doi.org/10.1016/j.stueduc.2020.100892. DOI: https://doi.org/10.1016/j.stueduc.2020.100892
Relji, V., Milenković, I., Dudi´c, S., Šulc, J., & Bajˇc, B. (2021). applied sciences Augmented Reality Applications in Industry 4 . 0 Environment. Applied Sciences, 11(12), 5592. https://doi.org/10.3390/app11125592. DOI: https://doi.org/10.3390/app11125592
Rheinata, S., & dkk. (2022). Inovasi pembelajaran berbasis teknologi Artificial Intelligence dalam Pendidikan di era industry 4.0 dan society 5.0. Jurnal Penelitian Sains Dan Pendidikan, 2(2), 192–198. https://e-journal.iain-palangkaraya.ac.id/index.php/mipa/. DOI: https://doi.org/10.23971/jpsp.v2i2.4036
Ridwan, M., Ristanto, K. O., Aryanandha, I. D. M., Yuhantini, E. F., & Fikri, M. D. (2021). Pemanfaatan Teknologi Pembelajaran Bagi Guru PJOK. Jurnal Pengabdian Olahraga Masyarakat (JPOM, 2(2), 40–44. https://doi.org/10.26877/jpom.v2i2.10005. DOI: https://doi.org/10.26877/jpom.v2i2.10005
Saputra, H. N., Salim, Idhayani, N., & Prasetiyo, T. K. (2020). Augmented Reality-Based Learning Media Development. AL-ISHLAH: Jurnal Pendidikan, 12(2). https://doi.org/10.35445/alishlah.v12.i2.258. DOI: https://doi.org/10.35445/alishlah.v12i2.258
Setia Hasibuan, B., Tantri, A., & Reza Destya, M. (2023). Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Plan Prototype Microcontroller based 30 Meter Running Speed Test Equipment. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani, 7(4). https://doi.org/10.33369/jk.v7i4.29583. DOI: https://doi.org/10.33369/jk.v7i4.29583
Setiawan, I., & Martin, N. (2023). Pengembangan Bahan Ajar Bahasa Indonesia Berbasis Augmented Reality Pada Guru Sdn 2 Pancor. Jurnal Pengabdian Kepada Masyarakat Berkemajuan, 7(2), 898–905. http://journal.ummat.ac.id/index.php/index/oai. DOI: https://doi.org/10.31764/jpmb.v7i2.14909
Siegle, D. (2019). Seeing Is Believing: Using Virtual and Augmented Reality to Enhance Student Learning. Gifted Child Today, 42(1), 46–52. https://doi.org/10.1177/1076217518804854. DOI: https://doi.org/10.1177/1076217518804854
Sinaga, F., Reza Destya, M., Negeri, S., Dairi, K., & Kepelatihan Olahraga, P. (2022). Giving Sports Burden to Behavior of Students of the Faculty of Sports Science, Universitas Negeri Medan. East Asian Journal of Multidisciplinary Research (EAJMR, 1(8), 1519–1526. https://journal.formosapublisher.org/index.php/eajmr/index. DOI: https://doi.org/10.55927/eajmr.v1i8.1155
Sudarmilah, E., Ustia, N., & Nuryanto Bakhtiar, D. (2019). Learning Media based on Augmented Reality Game Video games Stimulate Cognitive Abilities of Children View project Augmented Reality Educational Game View project Learning Media based on Augmented Reality Game. International Journal of Engineering & Technology, 8(1), 154–157. https://doi.org/10.14419/ijet.v8i1.1.24653.
Sugihartini, N., & Yudiana, K. (2018). Addie Sebagai Model Pengembangan Media Instruksional Edukatif (Mie) Mata Kuliah Kurikulum Dan Pengajaran. Jurnal Pendidikan Teknologi Dan Kejuruan, 15(2), 277. https://ejournal.undiksha.ac.id/index.php/JPTK/issue/view/851. DOI: https://doi.org/10.23887/jptk-undiksha.v15i2.14892
Suharta, A., Supriadi, A., & Nurkadri, N. (2021). Design of Digital Based Volley Ball Basic Techniques Test Instrument. Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences, 4(2), 3170–3176. https://doi.org/10.33258/birci.v4i2.2049. DOI: https://doi.org/10.33258/birci.v4i2.2049
Supriadi, A., & Dewi, R. (2022). The Effectiveness of Learning Media and Motivation on Dribbling Learning Outcomes in Football Game. Journal of Positive School Psychology, 22(6). https://journalppw.com/index.php/jpsp/article/view/6925.
Supriadi, A., Mesnan, A., F., D., R., M., & Farooque, S. M. (2023). Enhancing goalkeeper reaction speed in football: The impact of ball launcher training in physical training methods. Journal Sport Area, 8(3), 447–456. https://doi.org/10.25299/sportarea.2023. DOI: https://doi.org/10.25299/sportarea.2023.vol8(3).14758
Syamsuar, S., & Zen, Z. (2021). Teaching Game For Understanding Model: Increasing Motivation And Students’ Physical Fitness. JPPI (Jurnal Penelitian Pendidikan Indonesia, 7(1), 128–136. https://doi.org/10.29210/02021951. DOI: https://doi.org/10.29210/02021951
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Asep Suharta, Nurkadri, Rahma Dewi, Bessy Sitorus Pane, Muhammad Reza Destya
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Journal of Evaluation and Research in Education (JERE) agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)