https://ejournal.undiksha.ac.id./index.php/JET/issue/feedJournal of Education Technology2024-10-21T17:41:46+00:00I Kadek Suartamaik-suartama@undiksha.ac.idOpen Journal Systems<hr /> <table class="data" width="100%"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Journal of Education Technology</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JET</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong>J. Educ. Technol.</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Four issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jet</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><a href="https://portal.issn.org/resource/ISSN/2549-4856" target="_blank" rel="noopener"><strong>2549-4856</strong></a></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><a href="https://portal.issn.org/resource/ISSN/2549-8290" target="_blank" rel="noopener"><strong>2549-8290</strong></a></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><strong><a href="https://www.scopus.com/authid/detail.uri?authorId=57211650188" target="_blank" rel="noopener">I Kadek Suartama</a></strong></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://ejournal.undiksha.ac.id/index.php/JET/manager/setup/undiksha.ac.id"><strong> Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"><strong>Faculty of Education - Undiksha</strong></td> </tr> </tbody> </table> <hr /> <p><strong>Journal of Education Technology</strong> is a scientific journal published by Universitas Pendidikan Ganesha. Journal of Education Technology is specifically publishing journal articles in the field of study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources. This journal collaborates with Asosiasi Program Studi Teknologi Pendidikan Indonesia (APS-TPI).</p> <p>Journal of Education Technology is regularly published four times a year (February, May, August, and November). This journal has been accredited by Indonesian Ministry of Research and Technology/National Research and Innovation Agency of the Republic of Indonesia decision Number 200/M/KPT/2020, which is ranked Second Grade (Peringkat 2, Sinta 2) from Volume 4, Issue 3 to Volume 9, Issue 2.<br />For new article submission, <a href="https://ejournal.undiksha.ac.id/index.php/JET/login" target="_blank" rel="noopener">please click here</a></p>https://ejournal.undiksha.ac.id./index.php/JET/article/view/68365Increasing Learning Motivation through Kahoot as a Media Game Based Learning2023-11-04T04:24:54+00:00Aliem Bahrialiembahri@unismuh.ac.idNurhidayahnurhidayahyayu@gmail.com<p>Students' learning motivation is often a challenge that needs to be overcome. Crucial factors such as limited interesting teaching methods and still using conventional methods, lack of variety in the learning process, and lack of use of innovative media. This research explores the use of Kahoot learning media in learning Indonesian in elementary schools as an effort to increase students' learning motivation. The aim of this research is to analyze the effectiveness of using Kahoot on students' learning motivation. The research method used was quantitative research involving fifth grade students. The experimental design used in this research is a quasi-experiment with a one group pretest post-test design. The data collection technique used was a test. Data collected from the test will be analyzed using Microsoft Excel software to determine the effectiveness of Kahoot learning media in increasing students' previous learning motivation. The results of this study showed that 64.29% of the pretest results were in the poor category, 28.57% were in the moderate category, and 7.14% were in the good category. Meanwhile, the post-test results showed that 28.57% of students were in the poor category, 35.71% of students were in the medium category, 21.43% of students were in the good category, 14.29% of students were in the very good category. So, it can be concluded that the use of Kahoot learning media is very effective in increasing students' learning motivation.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Aliem Bahri, Nurhidayahhttps://ejournal.undiksha.ac.id./index.php/JET/article/view/76322Integrated Assessment for Introduction to Engineering, Industrial Seminar and Profession and Introduction to Computer Programming Courses2024-03-10T14:43:35+00:00Zaki Yamani Zakariazakiyamani@utm.myAziatul Niza Sadikinaziatulniza@utm.myMimi Haryani Hasimmimiharyani@utm.myNor Alafiza Yunosalafiza@utm.myAishah Rosliaishahrosli@utm.mySiti Hajjar Che Mansitihajjar@utm.myHasrinah Hasbullahhasrinah@utm.myKhairiyah Mohd Yusofkhairiyah@utm.my<p>This study highlights the challenges faced in integrating first-year chemical engineering courses, namely Introduction to Engineering, Industrial and Professional Seminar, and Introduction to Computer Programming. The main challenge lies in effective integrated assessment, especially in ensuring that students understand the interrelationships between the various disciplines and their applications in real-world contexts. The study aims to develop an effective integrated assessment model based on constructive alignment to support student learning in the three courses, with a focus on solving authentic problems related to sustainability. The courses are designed with an integrated assessment approach through project reports, exhibitions, reflection journals, and learning portfolios. Real-world problems relevant to sustainability are used as the main theme, and assessments are conducted both formatively and summatively to measure learning success. This integrated assessment has succeeded in improving students' skills in critical thinking, communication, and technical abilities. Positive feedback from students and expert panels indicates that this assessment model is effective in connecting the various disciplines and preparing students for real-world challenges.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Zaki Yamani Zakaria, Aziatul Niza Sadikin, Mimi Haryani Hasim, Nor Alafiza Yunos, Aishah Rosli, Siti Hajjar Che Man, Hasrinah Hasbullah, Khairiyah Mohd Yusofhttps://ejournal.undiksha.ac.id./index.php/JET/article/view/76898Modelling the Transformation of Agricultural Program Teaching and Learning into Technology Integration2024-04-03T10:09:19+00:00Ramongwane Daniel Sephokgolesephokgolerd@tut.ac.zaMoses Makgatosephokgolerd@gmail.comSammy Khozasephokgolerd@gmail.com<p>The world is currently experiencing transformation in most areas, including in education. The teaching and learning of agricultural programmes ought to be modelled and aligned with transformation. The shift from traditional classroom teaching and learning requires support to train agriculture with technology integration. Therefore, the aim of this study is to analyze the transformation of the teaching and learning of agricultural programmes using technology. This study utilised a qualitative research method. There were 20 lecturers from three Technical and Vocational Education and Training (TVET) college campuses that were involved in this study. The findings revealed that transforming agricultural programmes to fully integrate technology is hampered by a lack of resources, equipment, and infrastructure. Teaching and learning support with resources and tools to acclimate to learning agriculture with technology integration is required. The study underscored the need for and the importance of providing support to institutions that are struggling to acquire teaching and learning resources, equipment, and infrastructure to implement the integration of technology. These findings emphasise the need to provide support for technical resources, equipment, and infrastructure to enhance the integration of technology. The research findings led to the development of a conceptual model for technology integration in TVET agricultural education. The key interrelated features that can be used to improve the support of technology integration in TVET colleges are clearly stipulated in the model.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Ramongwane Daniel Sephokgole, Moses Makgato, Sammy Khozahttps://ejournal.undiksha.ac.id./index.php/JET/article/view/76006Learning Media Simulators Lighting System with Proteus Software in Vocational Schools2024-03-10T03:36:39+00:00Hilmy Wikan Imamhadyhilmywikan65@gmail.comNurcholish Arifin Handoyonoarifin@ustjogja.ac.id<p>Simulators are a medium that students need to be able to learn safely, efficiently, and effectively. Simulators can be used as an alternative pre-practice media that can support the smooth learning process of students to avoid trial and error incidents. Therefore, this research aims to develop and test the feasibility of a lighting system simulator for automotive electrical subjects. This research is a Research and Development (R&D) study of Borg and Gall, the steps of this development research consist of 10 steps, namely (1) Identifying potential problems, (2) Gathering information, (3) Design, (4) Design validation, (5) Design improvement, (6) Product trial, (7) Product revision, (8) Usage trial, (9) Final product revision, and (10) Mass production. The data collection method involved two material experts and one media expert. The product usage trial was conducted on students in the automotive class at Vocational High School. The data collection technique in this study used a questionnaire, and the data analysis used was descriptive quantitative. The research results are that the lighting system simulator that has been developed is very suitable for use in learning, so it can be used to make it easier for students in the lighting system learning process. Students can use the simulator for independent or group learning.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Hilmy Wikan Imamhady, Nurcholish Arifin Handoyonohttps://ejournal.undiksha.ac.id./index.php/JET/article/view/76621Implementation of Outcome-Based Education from the Perception of Lecturers and Students2024-03-21T03:29:43+00:00Naniek Utami Handayaninaniekh@live.undip.ac.idM. Agung Wibowonaniekh@live.undip.ac.idSkolastika D. K. Christianinaniekh@live.undip.ac.idM. Mujiya Ulkhaqulkhaq@live.undip.ac.id<p>Outcome-based education (OBE) means clearly focusing and organizing everything in an educational system around what is essential for all students to be able to do successfully at the end of their learning experiences. This means starting with a clear picture of what is important for students to be able to do, then organizing curriculum, instruction, and assessment to make sure this learning ultimately happens. Therefore, this study aims to analyze the perceptions of lecturers and students regarding the implementation of OBE in the Faculty of Engineering. There are six variables used in this study, i.e., statement of student’s achievement, relevance of student’s achievements, subject’s preparation, teaching and learning process, supporting facilities, and evaluation. The indicators are generated according to the literature review and interview with experts, resulting 51 indicators. There are 103 students and 79 lecturers to be selected as the respondents. The respondents are asked about their opinions regarding the OBE implementation according to those indicators. Results show that from the perspective of lecturers, OBE is very well implemented regarding the variables of statement of student’s achievement, relevance of student’s achievements, and teaching and learning process; while the others are well implemented. However, from the perspective of students, OBE is fairly implemented regarding the variable of supporting facilities; while the others are well implemented.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Mujiya Ulkhaq, Naniek Utami Handayanihttps://ejournal.undiksha.ac.id./index.php/JET/article/view/68999The Effect of Problem Based Animated Learning Video on Science Content2023-10-14T01:21:13+00:00Made Krisna Astu Praditakrisna.astu@undiksha.ac.idI Kadek Suartamaik-suartama@undiksha.ac.id<p>The results of observations and preliminary research show that the background to several problems is the lack of use of creative learning media so that students are less active and less interested in learning so there is a lack of interaction between teachers and students. This is caused by teachers who still do not understand the use of technology in providing learning media for students. The solution to overcome this problem is the need to use creative and innovative learning media in schools to support the learning process. This development research aims to develop animated learning videos based on problem based learning. This research uses the ADDIE (analyze, design, development, implementation, and evaluation) model. Data collection used questionnaire and test methods. The test subjects for this research were learning content experts, learning design experts, learning media experts, individual tests, small group tests and students. The data analysis techniques used in this research are qualitative descriptive analysis techniques, quantitative descriptive analysis techniques, and t-test inferential statistics. This development research includes the results of: (1) design and development of learning videos, namely the stages of analysis, design, development, implementation and evaluation; (2) product trial results, namely: Assessment from learning design experts, namely 95% (very good), individual trial results, namely 87.2% (very good) and small group trial results, namely 80% (very good); (3) animated learning videos are effectively used to improve learning outcomes.</p>2024-10-25T00:00:00+00:00Copyright (c) 2023 Made Krisna Astu Pradita, I Kadek Suartamahttps://ejournal.undiksha.ac.id./index.php/JET/article/view/76329The Implementation of Outcome Based Education to Support Student Understanding and Performance in the Internet of Things Course2024-03-17T06:27:23+00:00Undayani Cita Sariundayanicita@gmail.comBagus Hario Setiadjibhsetiadji@ft.undip.ac.idAmelia Kusuma Indriastutiamelia@live.undip.ac.idBanu Ardi Hidayatbanuardi@live.undip.ac.idDanang Dwi Admojodanang@tepsco-jakarta.co.id<p>Outcome Based Education (OBE) is a learning method that focuses on outcomes in a learning process. In the field of engineering, the delivery of lecture materials coupled with the achievement of targets for outcomes is a challenge, especially when it comes to technology applications. This is because the application of technology requires real examples, so that the students can have a comprehensive picture and understanding. This study was carried out on the Internet of Things (IoT) course at Undergraduate Program in Civil Engineering, Faculty of Engineering. This course discusses the basics of applying IPTEKS (Science, Technology and Arts) tools that can be utilized in the field of Civil Engineering, especially in the current Industrial Revolution 4.0. This research was intended to evaluate the OBE implementation, in terms of student participation and level of understanding of students. Observations were made during one semester by observing the results of student evaluations and the feedback received by the lecturers. The evaluation was carried out qualitatively and quantitatively based on the course learning outcomes (CLO). The results showed that all students actively participate in the learning process using this OBE method. The high level of material understanding was indicated by the achievement of a 100% passing rate, but there were still two students who have not fulfilled two CLOs. Therefore, continuous improvement efforts are still needed in implementing OBE for students, so that all students can fulfill all CLOs in Internet of Things courses.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Undayani Sari, Bagus Setiadji, Amelia Indriastuti, Banu Hidayat, Danang Admojohttps://ejournal.undiksha.ac.id./index.php/JET/article/view/77010Portable Multi Capacitor Discharge Ignition Trainer to Enhance Students Critical Thinking Skills in Vocational High School2024-04-03T09:58:53+00:00Eko Marwantoekomarwanto.2022@student.uny.ac.idRia Rochmi Safitriekomarwanto.2022@student.uny.ac.idHerman Dwi Surjonoekomarwanto.2022@student.uny.ac.id<p>The low mastery of critical thinking skills results in students’ inability to interpret, analyze, and apply acquired knowledge. This condition adversely affects the mastery of competencies and decreases the competitiveness of vocational high school graduates. This study aims to develop the portable multi-CDI (Capacitor Discharge Ignition) system practice tool and test its effectiveness in improving students critical thinking skills in the competence of maintaining motorcycle ignition systems. To address the research questions, the study employs the ADDIE model for development research, which commences with needs analysis, solution design, product development, implementation, and evaluation. The discussion in this article is confined to the implementation of the developed trainer to improve students critical thinking abilities. Implementation in learning utilizes a quasi-experimental non-equivalent group pretest-post-test design with control and experimental classes, involving 64 respondents from motorcycle engineering vocational high schools selected by purposive sampling. Paired t-test analysis is utilized to ascertain the effectiveness of the trainer in enhancing critical thinking skills. We conclude that the use of appropriate media and teaching methods can foster unique interaction patterns in cognitive dimension formation. Beginning with identifying disturbances and damages, explaining their causes, implementing repair procedures, analyzing repair outcomes, and evaluating the results of disturbances and damages in the motorcycle ignition system.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Eko Marwantohttps://ejournal.undiksha.ac.id./index.php/JET/article/view/53213Visualizing the Human Reproductive System Material Through Web-based E-module2022-11-28T10:01:54+00:00Rina Rahmawatirinarahmawati0118@gmail.comBernadetta Octaviab_octavia@uny.ac.idDwi Ayuningtyasdwiayuningtyas568@gmail.comAditya Dirgantara Nugrahaadityadirgantara.2019@student.uny.ac.id<p>The 21st century is the digital age, so learning is expected to take advantage of technology. Teachers have not utilized technology as much as possible so learning in the classroom is not optimal. This study aims to develop a web-based e-module teaching material on the human reproductive system for high school/MA class XI students. The research and development model uses ADDIE. The research subjects consisted of 1 media expert, one material expert, two biology teachers, and 30 students. Data collection methods consist of observation, interviews, and questionnaires. Data analysis used descriptive qualitative and quantitative descriptive. The results showed that the assessment score of media experts was 3,82 (Very Valid); the score of material experts was 3,50 (Valid); the score of the biology teacher was 3,91 (Very Valid), and a student score of 3,46 (Valid). Therefore, it can conclude that the web-based e-module on the human reproductive system material is suitable for biology learning. Web-based e-modules can help class XI students to study independently anytime and anywhere and to understand material on the human reproductive system.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Rina Rahmawati, Bernadetta Octavia, Dwi Ayuningtyas, Aditya Dirgantara Nugrahahttps://ejournal.undiksha.ac.id./index.php/JET/article/view/76314Pedagogical Framework to Fulfill and Improve the Understanding of Capstone Design Engineering Among STEM Graduates – A Mini Review2024-03-17T05:31:48+00:00Aziah Pauziaziahpauzi@studentmail.unimap.edu.myFarizul Hafiz Kasimfarizul@unimap.edu.myZaki Yamani Zakariazakiyamani@utm.my<p>In the challenging 21st century learning environment, there is an increasing need to ensure that engineers can solve new and difficult engineering challenges. So it is important to update engineering education to produce engineers who can solve problems and work in today's environment. The problem underlying this research is the existence of weaknesses in the learning of design project courses or integrated design engineering courses in chemical engineering and it is very important to provide support for student understanding and achievement of program outcomes. This study aims to shape, build and assess teaching and learning models for chemical engineering design projects by exploring teaching pedagogy. This research is a basic research that uses a design and development approach based on the ADDIE model. Therefore, it is highly hoped that this investigation can provide input on more effective learning models. The population of this study was final year students at the Faculty of Chemical Engineering & Technology, and 9 expert teaching staff from most universities throughout the country. In conclusion, the application of this model is expected to provide opportunities and guidance to interested parties including lecturers, teachers and students to improve their skills and abilities in solving complex engineering problems in design project courses in the future.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Aziah Pauzi, Farizul Hafiz Kasim, Zaki Yamani Zakariahttps://ejournal.undiksha.ac.id./index.php/JET/article/view/76632“Bitmoji is Cool!”: Exploring the Secondary English Teachers’ Narratives Using Digital Avatar-based Pedagogical Agent2024-04-03T10:29:36+00:00Made Hery Santosamhsantosa@undiksha.ac.idSafitry Wahyunisafitryskoikaltim@gmail.com<p>In online learning, students are likely to experience boredom, lack of motivation, reluctance, and anxiety. Bitmoji Virtual Classroom (BVC) – a virtual classroom can be one option in implementing interactive learning. This study aims to investigate the experiences of English teachers in designing interesting and interactive English learning using Bitmoji Virtual Classroom (BVC) – a virtual classroom designed as a digital avatar-based learning agent in online learning – to increase students’ interest, engagement, and motivation to learn. Using a narrative inquiry approach, this study explores the experiences of four junior high school English teachers who voluntarily participated. Data were collected through in-depth interviews and analyzed thematically. The findings show that teachers find the process of designing virtual classrooms enjoyable, aided by the attractive features of Bitmoji and Google Slides. They support the creation of effective learning and better student engagement through the help of this interactive learning media. However, they face challenges, such as the need for clearer learning guidelines during the implementation of the interactive media used. This study suggests that the use of avatar-based virtual classrooms can serve as an innovative strategy to develop creativity and increase student motivation in a virtual English learning environment.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 mhsantosa, Safitry Wahyunihttps://ejournal.undiksha.ac.id./index.php/JET/article/view/70783Correlation of Blended Learning Aspects Based on Characteristic of Education and Training Participants based on the iPosyandu Midwife Application2024-01-19T07:50:17+00:00Ari Indra Susantiari.indra@upi.eduAnnisa Nurainiannisa16057@mail.unpad.ac.idRenidya Asyura Muttabi’ Deya Fa’nirenidyamdf@gmail.comRoyani Chairiyahroyani.chairiyah@binawan.ac.id<p>Education and Training (Diklat) with blended learning is training with learning carried out face to face directly and indirectly (synchronous and asynchronous). Asynchronous learning can use the iPosyandu application as a learning medium in professional training. However, success in the asynchronous learning process using the iPosyandu midwife application is related to the characteristics of the training participants. This research aims to analyze aspects of blended learning based on the characteristics of education and training (training) participants based on the iPosyandu Midwife Application. This research method used quasi-experimental with posttest design. Data were collected in this research by giving questionnaires about aspects of blended learning to 95 midwives with analysis of bivariate data with the Spearman statistical test using STATA version 15 software. This study showed no relationship between aspects of blended learning (pedagogical design, social design, ethnic design, different options) and the characteristics of training participants (age, education, occupation, period). work, last training) with a value of r=0.00-0.20; p-value>0.005. Thus, the iPosyandu Midwife application as mobile learning (mLearning) can contribute to learning for trainees using the Blended Learning method. iPosyandu midwife application can be used by trainees with various ages, education levels, occupations, and tenure, as well as training experience.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Ari Indra Susanti, Annisa Nuraini, Renidya Asyura Muttabi’ Deya Fa’ni, Royani Chairiyahhttps://ejournal.undiksha.ac.id./index.php/JET/article/view/76342Project-Based Learning Approach in Autonomous Vehicle Course During Pandemic Outbreak: A Study Case2024-03-17T06:11:16+00:00Joko Slamet Saputrojssaputro89@staff.uns.ac.idFeri Adriyantoferi.adriyanto@staff.uns.ac.idMiftahul Anwarmiftahwar@staff.uns.ac.idSutrisno Ibrahimsutrisno@staff.uns.ac.idSyaifullah Filard Latifanifan.sfl7@student.uns.ac.id<p>The COVID-19 pandemic has had a major impact on the education sector, including universities, which must immediately switch from classical learning to online learning. In the Electrical Engineering study program at Sebelas Maret University, one of the main challenges is achieving the learning output targets set in the courses, especially in the Autonomous Vehicles course. This study aims to examine the implementation of the Project-Based Learning (PBL) approach in the Autonomous Vehicles course during the pandemic, as well as to understand students' perceptions of the learning methods applied, including through online learning with blended learning. The study used a case study approach, where students were divided into three groups to work on an autonomous vehicle simulation project using Webots software. Each group faced different challenges, such as avoiding obstacles, overtaking other vehicles, and self-parking. A questionnaire was used to collect data on students' perceptions of the implementation of PBL. The results showed that PBL was successfully implemented well in the Autonomous Vehicles course, although there were several challenges, especially related to the duration of the project. Overall, students felt that this method was effective in improving their technical and soft skills, such as critical thinking, problem solving, and teamwork.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Joko Slamet Saputro, Feri Adriyanto, Miftahul Anwar, Sutrisno Ibrahim, Syaifullah Filard Latifanhttps://ejournal.undiksha.ac.id./index.php/JET/article/view/81100Improving the Use of Learning Media through the Development of E-Storybooks for Fifth-Grade Students 2024-07-02T02:42:03+00:00Ni Putu Riza Clarita Pitalokariza.clarita@undiksha.ac.idG.A.P Supriantigap.suprianti@undiksha.ac.idLuh Gede Eka Wahyunigedeekawahyuni88@gmail.com<p>The availability of supplementary materials in learning needs to be improved. Due to the change in curriculum, it was difficult for teachers to prepared materials so that they only rely on textbooks. Therefore, this research was conducted on the development of e-storybooks integrated with the Merdeka Curriculum for fifth-grade students. This research aimed to produced e-storybooks that were interactive, innovative, interested and integrated with the Curriculum. Design and Development (D&D) model used in this research which included four stages namely Analysis, Design, Development, and Evaluation, which combined with qualitative and quantitative methods. First, learning problems, teacher and students’ interviews, and document were analyzed. Second, it continued with the development of blueprints related to the developed topics and then the creation of product layouts. The third stage, the e-storybooks were developed by Canva and Book Creator, then revised according to the experts’ feedback and judged by experts. The last stage, conducted product trial, interviews, and product quality judgment which involved teacher and students. This research resulted e-storybooks that were maximally beneficial, being useful as good alternative learning media for language learning, vocabulary development and interested learning experienced for students. Through the results of this study, e-storybooks can be a new alternative as supplementary materials to support learning so that teachers should maximize the use of supplementary materials that are integrated with the curriculum and technology.</p>2024-10-25T00:00:00+00:00Copyright (c) 2024 Ni Putu Riza Clarita Pitaloka, G.A.P Suprianti, Luh Gede Eka Wahyuni