Jurnal Ilmiah Pendidikan dan Pembelajaran https://ejournal.undiksha.ac.id./index.php/JIPP <hr /> <table class="data" width="100%"> <tbody> <tr valign="top"> <td width="20%">Journal title</td> <td width="80%"><strong>Jurnal Ilmiah Pendidikan dan Pembelajaran</strong></td> </tr> <tr valign="top"> <td width="20%">Initials</td> <td width="80%"><strong>JIPP</strong></td> </tr> <tr valign="top"> <td width="20%">Abbreviation</td> <td width="80%"><strong> j. ilm. pendidikan dan pem.</strong></td> </tr> <tr valign="top"> <td width="20%">Frequency</td> <td width="80%"><strong>Three issues per year </strong></td> </tr> <tr valign="top"> <td width="20%">DOI</td> <td width="80%"><strong>prefix 10.23887/jipp</strong><strong><br /></strong></td> </tr> <tr valign="top"> <td width="20%">Print ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1180426354" target="_blank" rel="noopener">1858-4543</a></strong></td> </tr> <tr valign="top"> <td width="20%">Online ISSN</td> <td width="80%"><strong><a href="https://issn.brin.go.id/terbit/detail/1519200952" target="_blank" rel="noopener">2615-6091</a></strong></td> </tr> <tr valign="top"> <td width="20%">Editor-in-chief</td> <td width="80%"><a href="https://www.scopus.com/authid/detail.uri?authorId=57223342864"><strong>I Gusti Lanang Agung Parwata</strong></a></td> </tr> <tr valign="top"> <td width="20%">Publisher</td> <td width="80%"><a href="https://www.undiksha.ac.id"><strong>Universitas Pendidikan Ganesha</strong></a></td> </tr> <tr valign="top"> <td width="20%">Organizer</td> <td width="80%"><strong>LPPM - Undiksha</strong></td> </tr> </tbody> </table> <hr /> <p><strong>Jurnal Ilmiah Pendidikan dan Pembelajaran (JIPP)</strong> is an international journal which provides a forum for publishing research or review articles related to researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development.</p> <p><strong>p-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1180426354" target="_blank" rel="noopener">1858-4543</a> (Print) and e-ISSN : <a href="https://issn.brin.go.id/terbit/detail/1519200952" target="_blank" rel="noopener">2615-6091</a> (online)<br /></strong></p> <p class="p1"><span class="s1"><strong> </strong></span></p> Universitas Pendidikan Ganesha en-US Jurnal Ilmiah Pendidikan dan Pembelajaran 1858-4543 <p>Authors who publish with the <strong>Jurnal Ilmiah Pendidikan dan Pembelajaran (JIPP) </strong><strong> </strong>agree to the following terms:</p><ol><li>Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a <a href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution License (CC BY-SA 4.0)</a> that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal. </li><li>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li><li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See <a href="http://opcit.eprints.org/oacitation-biblio.html">The Effect of Open Access</a>)</li></ol> Mathematics Teaching Tools for Implementing the Independent Curriculum Stage B Class IV https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/68726 <p>The Merdeka Curriculum has been prepared to be fully implemented in 2024. These changes often affect the learning instruments used in class. In facing these changes, schools need to develop additional learning tools in implementing the Independent Curriculum. The aim of this research is to provide a more comprehensive, in-depth and contextual learning experience for students in understanding basic mathematical concepts. This research is development research that develops mathematics learning instruments for fourth grade students in implementing the Merdeka Curriculum. The population of this research was 168 students. Randomly, the experimental group only consisted of 30 students, while the students selected as the control group were 26 students. This product was developed using the Plomp development model which consists of 5 stages; initial observation, preparation of product design, product realization, testing, evaluation and revision, and implementation. The research instruments used in this research were observation sheets, questionnaires, pretest and posttest, and interview guidelines. The final product contains learning objectives, learning modules, and assessment instruments. The data analysis techniques used in this research are normality test, homogeneity test, t test, and n-gain score. The n-gain results show the product is in the medium category. The results of the t-test showed an increase which showed an increase from the pre-test to post-test scores. This means there is change. that valid, practical and effective learning instruments can be developed in improving students' cognitive learning outcomes. Implications of this research can be used to solve practical problems, improve existing systems, or develop new theories.</p> I Gede Diyana Putra I Wayan Suastra I Made Gunamantha Copyright (c) 2024 I Gede Diyana Putra http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Harmony at Home and School Makes Them Superior in Learning Natural and Social Sciences https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/83404 <p>In the era of globalization and rapid technological development, the need to produce students who excel in natural and social sciences is becoming increasingly important. Many students still need help achieving optimal academic achievement, which is caused by the lack of holistic support from the home and school environment. Research shows that harmony between the home and school environment plays an important role in shaping students' character, motivation, and positive attitudes towards learning. When parents and educators work together and provide consistent support, students are more likely to develop in natural and social sciences. This study aims to explore the influence of learning interest and learning environment on the learning outcomes of fourth-grade students in science. This study uses a quantitative method with an ex post facto design. The study population was fourth-grade students, with a sample of 66 students selected randomly. Interviews, questionnaires, and recording of learning objectives were used to collect data. Data analysis was carried out using descriptive, simple, and multiple regression techniques. The results showed that learning interest and learning environment significantly influenced learning outcomes in science. Learning interest, which includes awareness, attention, willingness, and pleasure in learning, positively contributes to academic achievement. The learning environment, supported by parental understanding, teaching methods, home conditions, economic situation, cultural background, and relationships between family members, also plays an important role. These findings have practical implications, highlighting the importance of collaboration between teachers and parents in creating a conducive learning environment<em>.</em></p> Desy Nur Yasinta Ika Ratnaningrum Copyright (c) 2024 Desy Nur Yasinta, Ika Ratnaningrum http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Implementation of Project Based Learning Using Talempong Traditional Musical Instrument Playing to Develop Mutual Cooperation Values in Elementary Schools https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/85344 <p>The a need to find an effective method of instilling social values ​​in elementary schools, especially amidst the tendency of individualism. This study aims to evaluate the effect of implementing project-based learning using Talempong games on developing cooperation values ​​among elementary school students. The research method is a quasi-experiment with two groups: an experimental group that received project-based learning with Talempong and a control group that received conventional learning. The research sample consisted of 60 5th-grade students from two elementary schools. The instrument used was a validated questionnaire, and its reliability was measured. Data were analyzed using paired sample t-test and independent sample t-test. The results showed a significant increase in the cooperation value of students in the experimental group, from an average of 3.2 to 4.5, compared to the control group, which only increased from 3.1 to 3.3. This study concludes that implementing project-based learning with Talempong games effectively develops students' cooperation values, and it is recommended to be applied more widely in elementary schools. This research implies that project-based learning with Talempong games can develop students' cooperation values.</p> Ardipal Ayu Niza Machfauzia Ahmad Zikri Copyright (c) 2024 zikri, Ardipal, Ayu http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Local Wisdom-Based Educational Tourism Model for Children's Science Learning https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/86179 <p>Science learning is one of the cognitive aspects of children's stimulation in early childhood education. However, science learning practices are rarely carried out in schools due to various factors, including the priority of reading, writing, and arithmetic learning, which is more emphasized so that teachers are less motivated to carry out science activities. Based on this, this study aims to develop an educational tourism model based on local wisdom as a source of children's science learning. This study uses research and development (R&amp;D) with the ADDIE model. The subjects in this study were two experts (material experts and media experts). The trial subjects were 12 students aged 5-6 years. The methods used to collect data were interviews, open questionnaires, and observations. The instruments used to collect data were questionnaires. The techniques used to analyze data were qualitative descriptive analysis, quantitative analysis, and inferential statistics. The study's results, namely testing by two experts, concluded that the educational tourism model was included in the feasible category. Based on the hypothesis test results, it was found that the educational tourism learning model influenced the science abilities of children aged 5-6 years. It was concluded that the educational tourism model based on local wisdom can improve the science abilities of children aged 5-6 years. The implication of this research is that the educational tourism model based on local wisdom can be used as a source of science learning for children.</p> Ervan Johan Wicaksana Akhmad Fikri Rosyadi Uswatul Hasni Rizki Surya Amanda Copyright (c) 2024 Ervan Johan Wicaksana, Akhmad Fikri Rosyadi, Uswatul Hasni, Rizki Surya Amanda http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Sports Training and Physical Fitness of Table Tennis Players at Bali Province Sports Week https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/86711 <p>Analysis of the level of success in regional sports development is proven by the number of medals obtained, sometimes without scientific study of the reasons and how to get medals at Porprov, including those held in Bali. Seeing regions that only prioritize medals causes sports coaching to stagnate, be hampered, and reduce players' motivation in regional sports coaching. The aim of the research is to analyze sports coaching and the level of physical fitness of table tennis players in Bali Porprov in 2022. This research uses descriptive methods with a combination of quantitative data and qualitative through surveys. The research sample was 23 table tennis players who took part in Porprov Bali. Data was obtained through observation, coach/player interviews, questionnaires, archives and documentation. The data analysis used is data triangulation. To ensure completeness of data or information, validity and high reliability, qualitative research uses data triangulation techniques. The research results that can be concluded are recommendations for focusing on developing the sport of table tennis in the province of Bali as a superior regional sport targeted at achieving national achievements, and the physical fitness of table tennis players in the 2022 Bali Province Province with the categories very good: 9%, good: 4%, fair: 22%, less: 48%, and very less 17%. The implications of this research are: This research can provide guidance to coaches in designing effective training methods to improve physical performance, endurance, speed and agility in table tennis players. </p> Suratmin I Putu Darmayasa Wigutomo Gozali Ni Putu Vivin Indrawati Hanik Liskustyowati Daniel Womsiwor Copyright (c) 2024 Suratmin, I Putu Darmayasa, Wigutomo Gozali, Ni Putu Vivin Indrawati, Hanik Liskustyowati, Daniel Womsiwor http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Generic Science Skills with Student Learning Perseverance in Junior High Schools in Science Learning https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/79852 <p>Although Natural Science (IPA) has become an integral part of the curriculum at the junior high school level, there are several gaps in learning practices in the field that need attention. One of the main gaps is related to applying generic science skills in the teaching-learning process. This study investigates the relationship and influence between science generic skills and the perseverance of junior high school students in learning science. This study belongs to the quantitative research category that uses descriptive and inferential statistical analysis methods with Pearson correlation and Regression tests. The research sample consisted of 52 seventh-grade students at the junior high school level, selected using random sampling. The data collection methods used were observation and questionnaires. The data collection instruments included an observation sheet with a Likert scale of 4 for students' science generic skills and a questionnaire with a Likert scale 5 for students' learning perseverance. Data analysis techniques in this study used a quantitative approach consisting of descriptive and inferential statistical analysis. The findings showed a significant correlation between science generic skills and students' learning perseverance in both schools. So, it can be concluded that the higher the students' generic science skills, the higher the level of their perseverance in learning science. In addition, science generic skills influence students' learning perseverance. The implications of this study are very relevant for developing science education at the junior high school level.</p> Yusnidar Haryanto Kamid Darmaji Dwi Agus Kurniawan Ahmad Mansur Nawahdani Copyright (c) 2024 Yusnidar Yusnidar, Haryanto Haryanto, Kamid Kamid, Darmaji Darmaji, Dwi Agus Kurniawan, Ahmad Mansur Nawahdani http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Self-Regulation, Achievement Motivation, and Academic Flow on High School Physics Learning Achievement https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/83821 <p>Learning achievement is often defined as a reflection of the quality of education, whereas various internal factors often infareence low and high learning achievement. This study aims to analyze the effect of self-regulation, achievement motivation, and academic flow on learning achievement. This study is qualitative with an ex post facto design. There are 219 grade XI students from state senior high schools. The sample was selected using the proportional sampling technique. Data were collected using test and non-test methods. The test method uses a test, while the non-test uses a questionnaire as a research instrument. The collected data were analyzed using the Structural Equation Model (SEM) and path analysis. The analysis was carried out with the help of the SMART PLS and SPSS applications. The results of the study showed that student learning achievement is influenced by self-regulation. Student learning achievement is influenced by achievement motivation. Student learning achievement is influenced by academic flow. Student academic flow is influenced by self-regulation. Student academic flow is influenced by achievement motivation. Student achievement motivation is influenced by self-regulation. Self-regulation has an indirect effect on physics learning achievement through academic flow. Achievement motivation indirectly affects student physics learning achievement through academic flow. It is concluded that self-regulation, achievement motivation, and academic flow influence high school physics learning achievement. These findings imply the important role of self-regulation, achievement motivation, and academic flow in students' physics learning achievement.</p> Putu Erika Saraswati Dewi Ni Made Sri Mertasari I Gede Ratnaya Copyright (c) 2024 Erika Saraswati http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Interactive Teaching Materials Based on Character Education to Improve English Reading Comprehension of Elementary School Students https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/85834 <p>This research is motivated by the low reading comprehension of English among grade IV elementary school students and the need for interactive teaching materials that not only improve academic ability, but also students' character. This study aims to develop and test the effectiveness of interactive teaching materials based on character education to improve students' reading comprehension. The research uses the Research and Development (R&amp;D) method with the research subject of grade IV elementary school students. The instruments used include observation sheets, expert assessments of the content and structure of teaching materials, and questionnaires to get feedback from teachers and students. Data was collected through classroom observations, expert assessments, and interviews. The data was analyzed using descriptive analysis to determine the effectiveness of teaching materials. The results of the study show that interactive teaching materials, consisting of digital games, stories, and quizzes, can significantly improve students' reading comprehension and increase their learning engagement. In addition, the integration of character education in this teaching material promotes positive attitudes and behaviors in students. The implication of this study is that character education-based interactive teaching materials are effective in improving reading skills, and need to be applied to other subjects with continuous teacher training for optimal results.</p> Ni Putu Artila Dewi Ni Made Dita Sintadewi Tiara Kusuma Dewi Copyright (c) 2024 Ni Putu Artila Dewi - http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Arabic Digital Comic Media on Students' Vocabulary Mastery and Reading Ability https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/86533 <p>Lack of learning media has an impact on low student learning outcomes. This study aims to produce an effective website-based Arabic digital comic media to improve vocabulary mastery and reading skills. This research and development (RnD) study uses the Borg and Gall development research model, which refers to 10 stages. The research subjects are material experts and media experts. The trial subjects consisted of 96 grade IV elementary school students. Data collection is done through interviews, observations, questionnaires, and tests. The techniques used to analyze the data are qualitative, quantitative, descriptive analysis, and inferential statistics. The study results showed that digital comic media obtained a score of 99 from material experts with very feasible criteria. The website-based Arabic digital comic media also obtained a score of 120 from media experts with feasible criteria. Digital comic media meets the criteria of practicality based on initial and foremost field trials. The digital comic media produced has met the criteria for effectively improving grade IV elementary school students' vocabulary mastery and reading skills. This is based on the N-gain score, which shows that the value of vocabulary mastery and reading skills in the experimental class is higher than in the control group. The results of the MANOVA test show that digital comic media can improve the mastery of vocabulary and the ability to read Arabic. It is concluded that website-based Arabic digital comics can improve the mastery of vocabulary and the ability to read Arabic of grade IV elementary school students. The implication of this research is that website-based Arabic language digital comic media can be used to help students learn.</p> Muhammad Risal Rhomadan Anik Ghufron Euis Nurmiati Andi Rabuandika Copyright (c) 2024 Muhammad Risal Rhomadan, Anik Ghufron, Euis Nurmiati, Andi Rabuandika http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 RPG Game “The English Kingdom” In English Learning https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/78795 <p>English language learning is an increasingly important need in the era of globalization, considering the role of this language as a means of international communication. However, students often consider conventional learning methods less enjoyable, especially at the secondary education level, thus reducing learning motivation and competency achievement. Gamification has been highlighted as an innovation that has increased student engagement in learning. This study attempts to integrate gamification into RPG game-based learning media that is feasible to use. This study aims to analyze the effectiveness of using The English Kingdom game in improving students' English skills, especially in vocabulary, grammar, and speaking. This type of research is development research. The subjects involved in this study were class VIII. The data collection method used was observation with quantitative data analysis. The RPG game product "The English Kingdom" was developed using the ADDIE model. The RPG game product was considered good and feasible based on expert, student and teacher assessments. Overall, the study results showed that the RPG game "The English Kingdom" achieved very good criteria, so it was concluded that the product development of this research was very feasible to be applied in learning. This study's implications are expected to contribute significantly to the development of technology-based interactive learning media, especially in English language learning.</p> Ketut Priadnyana Subakti Subakti I Made Tegeh I Gde Wawan Sudatha Copyright (c) 2024 Ketut Priadnyana Subakti Subakti, I Made Tegeh, I Gde Wawan Sudatha http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Quizizz-Assisted Cognitive Diagnostic Assessment in Pancasila Education Learning in Elementary Schools https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/83527 <p>Lack of evaluation tools in learning that are appropriate to the needs and competencies of each student. This study aims to create a cognitive diagnostic assessment assisted by Quizizz in Pancasila education learning in grade IV of Elementary School. This study is a development research study using the ADDIE model. The method and instrument for data collection used a questionnaire. The data analysis technique used quantitative and qualitative analysis. The study results showed that the validation of the three validators (material, language and assessment) obtained a valid percentage and was worthy of being tested. Overall, the results of teacher practicality in the developed cognitive diagnostic assessment assisted by Quizizz reached 92.175% with a convenient category. The results of the cognitive diagnostic assessment's effectiveness obtained an N-Gain result of 0.61 with a moderate category. The study's conclusion shows that the cognitive diagnostic assessment assisted by Quizizz can be used in Pancasila education learning in grade IV of Elementary School. This study implies that it can motivate students to continue learning and focus more on the review process before the evaluation. This research implies that Quizizz-assisted cognitive diagnostic assessment in Pancasila education learning is suitable for use in learning.</p> Reinita Kaifiyatus Syahroh Copyright (c) 2024 Reinita, kaifiyatus syahroh http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Project Based Learning: Modifying Runway Lights as Visual Landing Aids Using Solar Power https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/85723 <p>The conditions found in the field of learning, namely the packaging of learning aids for understanding and creative skills, have not been handled systematically. Based on this, this study aims to analyze the differences between project-based learning models and conventional learning. The study was conducted using a quantitative method involving evaluations and student interviews. The population in this study was 8th-semester students in the Engineering Technology Study Program. The study sample amounted to 40 people. The methods used in data collection were observation, interviews, and tests. Data collection instruments used observation sheets and test questions. Data processing used the statistical data processing application of the MANOVA test. The study results showed differences in cooperation and learning outcomes between students who used the project-based learning method and those who used the conventional learning system. The project-based learning method has fostered better creativity, cooperation and learning outcomes. It was concluded that the project-based learning model can improve creativity, cooperation and student learning outcomes. This study implies that applying the project-based learning model can foster creativity and cooperation between students so that it can be used in learning.</p> Asep Muhamad Soleh Parjan Annisa Baby Callista Ni Putu Heni Handayani Jajang Wijaya Copyright (c) 2024 Asep Muhamad Soleh http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Social Science Learning through Google Sites and Smart Box in Junior High Schools https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/86218 <p>Social studies teachers need to use the correct method approach. Learning activities also do not utilize technology, so students need help learning. Based on this, this study aims to develop social studies learning through Google sites and bright boxes as learning media. This study uses the research and development (R&amp;D) type, using the ADDIE development model. The study subjects were material experts, learning design experts, and learning media experts. The subjects of the trial study were 33 students of SMP Negeri 12 Malang. The methods used to collect data were interviews, questionnaires, observations, tests, and documentation. The instruments used to collect data were questionnaire sheets and test questions. The techniques used to analyze the data were qualitative and quantitative descriptive analysis. The study's results showed that, First, the design of social studies learning development products through supporting applications such as (Canva, Capcut, Wordwall, and Google Sites). The assessment of the material expert validator was 83.0%. The evaluation of the learning design expert validator was 83.0%. The assessment of the learning media expert validator was 83.3%. Third, the practicality of the design of the IPS learning product after being implemented in students obtained the highest value of 62.0%, with the category of Very Appropriate. The teacher's response received a percentage of 4.7%, Very Practical. It was concluded that developing IPS learning through Google Sites and Smart Boxes was proven very effective and running optimally. This research implies that social studies learning through google sites and smart boxes can be used to help students learn.</p> Fadhil Akbar Imam Suprayogo M. Fahim Tharaba Bima Fandi Asy’arie Weni Mariyana Copyright (c) 2024 Fadhil Akbar, Imam Suprayogo, M. Fahim Tharaba, Bima Fandi Asy’arie, Weni Mariyana http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Digital Comics Based on Problem Based Learning Materials of Past Kingdom Heritage to Train Students' Critical Thinking Skills https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/82896 <p>Lack of innovation in learning science in elementary schools is one of the problems in education because it can cause students to be passive and reduce interest in learning. In addition, it causes low learning outcomes and students' critical thinking skills, especially in the material of the history of past kingdoms. The purpose of the study was to create digital comic learning media based on problem-based learning of the material of the legacy of past kingdoms to train students' critical thinking skills. The research method used was Research and Development (R&amp;D) with the ADDIE development model. Subjects in the study included students and teachers of grade IV, material experts, and media experts. Data collection techniques used were interviews, questionnaires, and tests. Then, the collected data were analyzed in depth both qualitatively and quantitatively. Validity testing was carried out by material and media experts with a score of 4.7. The teacher response questionnaire scored 4.69, and the student response questionnaire got a percentage of 97.45%. The paired sample t-test showed that there was a significant difference before and after the use of digital comics. The effect size test showed that digital comic media had a high effect on the results of students' critical thinking skills, which were observed through learning outcomes. The study's conclusion shows that the use of digital comics on the material of past kingdoms is feasible, practical, and effective to use during the learning process and positively impacts critical thinking skills and student learning outcomes.</p> Intan Azizatul Chamidah Erif Ahdhianto Yohannes Kurniawan Barus Copyright (c) 2024 Intan Azizatul Chamidah, Erif Ahdhianto, Yohannes Kurniawan Barus http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Public Policy on Entrepreneurship Education in the Independent Curriculum Based on Aquaculture Entrepreneurship Values https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/85082 <p>In the era of globalization and digital transformation, the need for human resources who have the ability to adapt, innovate and entrepreneurship skills is increasing. This research aims to analyze the design of public policy in the field of entrepreneurship education in the Merdeka Curriculum in class X Social Sciences subjects, with a focus on integrating the values ​​of fish farming entrepreneurship. The research method used is qualitative. Data collection techniques were carried out using observation, interviews and documentation. The research subjects are policy makers in the education sector. Data analysis is carried out by data reduction, data presentation, and drawing conclusions or verification. The research results show that the integration of fish farming values, such as social values, tenacity values, patience values, independent learning values, diligence values, and innovation values, into the Merdeka Curriculum can equip students with relevant practical skills. Applying a project approach allows students to be directly involved in managing fish farms to strengthen technical and managerial skills. This research also highlights the importance of forming entrepreneurial character, such as hard work and mental resilience, through contextual entrepreneurial activities. Policy support from local governments, including the provision of facilities and market access. This research provides recommendations for public policy in the field of entrepreneurship education based on pond entrepreneurial values ​​in Pohuwato Regency. The novelty of this research is the design of public policy regarding the integration of fish farming values ​​in the Merdeka Curriculum in the local context of Pohuwato, and implementation strategies based on local potential. Implications of this research includes the impact on developing student competencies, the relevance of the curriculum to market needs, and strengthening the local economic sector.</p> Fenti Prihatini Dance Tui Rahmatiah Naufal R. Races Juriko Abdussamad Copyright (c) 2024 Fenti Prihatini Dance Tui, Rahmatiah, Naufal Raffi Arrazaq, Juriko Abdussamad http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Pancasila Module Based on Good and Strong Character (BAKU) in Strengthening the Pancasila Student Profile of Elementary School Students https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/86088 <p>Lately, children's character has been one of the many challenges faced by education today, both internal and external. Students are not used to living a disciplined life due to the lazy character attitude of a few students. This study aims to create a Pancasila module based on sound and strong character (BAKU) to strengthen the Pancasila student profile of elementary school students. The type of research is development research with the ADDIE model. Data collection method with a questionnaire. The research subjects consisted of experts, teachers and students. The data analysis method used quantitative and qualitative analysis. The study results showed that material and language experts obtained 89% in the very valid category. Media experts obtained 90% in the very valid category. The Pancasila module BAKU character of students is in the high category of 2.26%, in the medium category as much as 97.74. In addition, no students were found who were included in the very low criteria. The conclusion of the study shows that the Pancasila module based on BAKU character is feasible to use, and there has been an increase in students' BAKU character since the implementation of the module. This research implies that the Pancasila module based on good and strong character (BAKU) in strengthening the Pancasila student profile of elementary school students that was developed is suitable for use in learning.</p> Syahlan Mattiro Elly Mahlihah Wahyu Encep Syarief Nurdin Copyright (c) 2024 Syahlan Mattiro, Elly Mahlihah, Wahyu , Encep Syarief Nurdin http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Needs Analysis in Determining the Suitability of Interactive Infographic Learning Media in Elementary Schools https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/86679 <p>Students' difficulties in visualizing learning material often cannot be explained only through text or static images. Apart from that, the lack of student involvement in traditional learning and changes in the demands of learning needs in the digital era, make the development of interactive infographic media important in the current digital context. This research aims to highlight the importance of needs analysis in determining suitable learning media, especially appropriate infographic media, to support learning in elementary schools. This research uses quantitative descriptive methods. The Guttman scale questionnaire is used to collect data on the needs of students, teachers, learning media, and learning objectives. The subjects involved in this research were students. The aspects measured include pedagogical, technical, cognitive, aesthetic, socio-cultural and evaluative aspects, which are then analyzed from questionnaire data to determine the most appropriate learning media. The results of the analysis show that the highest criteria are the pedagogical aspect, followed by the technical aspect, then the cognitive aspect, the aesthetic aspect, the socio-cultural aspect, and finally the evaluative aspect. This concludes the need to consider interactive infographic media that can improve the quality of learning. Implications of this research make significant contributions to the development of technology-based education at the elementary level.</p> Makmum Raharjo Erna Retna Safitri Harlin Copyright (c) 2024 Dr. Makmum Raharjo., M.Sn.; Dr. Erna Retna Safitri, M. Pd.; Drs. Harlin, M.Pd http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Science Materials with Guided Discovery Methods to Increase Problem Solving Ability for Junior High Schools https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/78862 <p>Science learning aims to improve problem-solving skills, and the guided discovery method has been proven to improve problem-solving skills. However, this method has not been widely practiced because teachers have difficulty designing this learning. This research aims to produce science learning materials using The Guided Discovery method for problem-solving learning for junior high school students on Light. The subjects of this study were VIII-grade students. Questionnaires and tests collected data. Questionnaires were used to obtain product feasibility, and tests were used to measure product effectiveness. Data analysis used percentages, paired t-tests, and one-way ANOVA. The results showed that, the development product meets the feasibility of being an effective learning material to build problem-solving skills. So, it can be said that products for science subjects using the Guided Discovery method are feasible and effective to be used as teaching materials to develop problem-solving skills for junior high school students, especially in the material of Light. The implication of this research shows that the product of science teaching materials based on the Guided Discovery method has the potential to be applied in the junior high school learning environment, especially in the topic of Light.</p> Syamsul Hadiwiyono I Nyoman Sudana Degeng Nurmida Catherine Sitompul Copyright (c) 2024 Syamsul, Degeng, Catherine http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Speaking, Playing, Learning: Unveiling the Potential of Role Playing Models in Differentiated Elementary Education https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/83604 <p>Students' lack of confidence in speaking skills in primary schools is often caused by a lack of exposure, active practice, and learning approaches that do not support students' diverse learning styles. This hurts the development of their speaking skills. So, this study aims to evaluate the effectiveness of role-playing models in differentiated learning on speaking skills and learning outcomes of grade IV students in elementary school. This study used a quasi-experimental method with a nonequivalent control group design, involving 56 grade IV students as samples. The data collection methods used were tests and observations using research instruments like tests and observation sheets. After the data was collected, it was analyzed using an independent sample t-test. The results showed that role-playing models significantly improved students' speaking skills and learning outcomes compared to the conventional method. So, it can be concluded that the role-playing model is efficacious in improving students' speaking skills and learning outcomes. This study's results significantly contribute to developing more innovative and needs-oriented learning strategies for students.</p> Zaenatul Wasilah Sri Sukasih Copyright (c) 2024 Zaenatul Wasilah, Sri Sukasih http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Natural and Social Science Learning Module Based on Augmented Reality Technology Containing Ecoliteracy in the Independent Curriculum in Elementary Schools https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/85805 <p>The lack of contemporary technology-based teaching materials and also the integration of environmental literacy in IPAS subjects in elementary schools results in low learning outcomes of IPAS elementary school students and also low awareness of protecting the surrounding environment. This research aims to develop an Augmented Reality (AR) technology-based IPAS learning module with ecoliteracy content in order to support the implementation of the Merdeka Curriculum in elementary schools. This module is designed to improve students' understanding of complex scientific concepts and improve students' environmental literacy skills. The research method used is Research and Development (R&amp;D) with the 4D development model (Define, Design, Develop, Disseminate). The developed module was tested by media experts and material experts. The results of the media expert test showed an average score of 3.63 from the display aspect and 3.73 from the usage aspect, which was included in the very good criteria. The material expert assessment gave a score of 3.49 from the content aspect and 3.53 from the learning aspect. In addition, the effectiveness of this module was tested using ecoliteracy questions. The results of gain testing showed a significant increase in students' ecoliteracy. Thus, the results of this study indicate that the IPAS learning module based on augmented reality technology with ecoliteracy content can improve the quality of interactive and contextual learning in elementary schools, in accordance with the principles of the Merdeka Curriculum. This module not only facilitates understanding of complex IPAS concepts through attractive visualizations but also fosters students' ecological literacy from an early age. </p> Nidya Narulita Yessy Yanita Sari Arum Fatayan Copyright (c) 2024 Nidya Narulita, Yessy Yanita Sari, Arum Fatayan http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3 Implementing the Independent Learning Curriculum on Student Learning Motivation in Fashoin Dependent Classes https://ejournal.undiksha.ac.id./index.php/JIPP/article/view/86479 <p>In the world of education, the curriculum has an important role in determining the direction and quality of learning experienced by students. One innovation in education is the implementation of an independent learning curriculum designed to increase student involvement and responsibility in the learning process. This research is ex-post facto research with a quantitative type of research. This research aims to determine the description of the implementation of the Independent Learning Curriculum in the Fashion Department and the Learning Motivation of Students in the Fashion Department. This type of research is ex-po facto. The population in this study were class X and XI students majoring in fashion design. The sampling technique uses a population sample method where if the population is less than 100 then the entire population becomes the sample, namely a sample size of 50 students. The data collection techniques used are observation, documentation and questionnaires. The analysis techniques used are descriptive statistical analysis and inferential analysis. The results of the research show a picture of the implementation of the independent learning curriculum majoring in fashion design with a percentage of 34% or 17 students who produced an interval of 40-43 which was categorized as moderate; and Description of the learning motivation of students majoring in fashion design with a percentage of 32% or 16 students who produced the highest interval of 43-46 which was in the high category. The implications of this research indicate that the implementation of an independent learning curriculum in dependent classes in the field of fashion studies can significantly influence student learning motivation. If the implementation of an independent learning curriculum is proven to be effective in increasing motivation, the implication for the world of education is that there will be a push to implement a more flexible and adaptive approach in various practice-oriented classes.</p> Rika Riwayani Hamidah Suryani Nur Wulan Copyright (c) 2024 Rika Riwayani, Hamidah Suryani, Nur Wulan http://creativecommons.org/licenses/by-sa/4.0 2024-12-18 2024-12-18 8 3