The Interactive Multimedia Based on Theo-Centric Approach as Learning Media during the Covid-19 Pandemic

Authors

  • Hazrullah Universitas Islam Negeri Ar-Raniry Banda Aceh, Banda Aceh, Indonesia
  • Azmil Hasan Lubis Universitas Islam Negeri Ar-Raniry Banda Aceh, Banda Aceh, Indonesia https://orcid.org/0000-0002-4880-3844

DOI:

https://doi.org/10.23887/jpiundiksha.v12i2.51493

Keywords:

Interactive Multimedia, Theo-centric Approach, Covid-19 Pandemic

Abstract

In online learning situation learning media will have an impact on increasing student motivation in participating in the learning process. This study aims to develop interactive multimedia based on the Theo-centric approach as a proper and practical learning media for elementary school students during the Covid-19 pandemic. This research is research and development. The subjects of this research are media experts, linguists, teachers, and students. Determination of research subjects is done by purposive sampling technique. The research data was obtained by using a questionnaire technique. The analysis technique used is descriptive statistics with the help of a score trend table. The results showed that the product developed was feasible and practical to be used as a learning medium for elementary school students during the Covid-19 pandemic. This can be seen from the results of the feasibility test from media experts and linguists who assessed that the product developed was in the very feasible category. On the other hand, the results of the practicality assessment by teachers and students indicate that the product developed is in the very practical category. Therefore, interactive multimedia based on the Theo-centric approach can be used as a learning media for elementary school students during the Covid-19 pandemic.

References

Afnida, M., & Fitriani, D. (2016). Penggunaan Buku Cerita Bergambar dalam Pengembangan Bahasa Anak pada TK A di Banda Aceh. Jurnal Ilmiah Mahasiswa Pendidikan Anak Usia Dini, 1(1), 53–59. http://www.jim.unsyiah.ac.id/paud/article/view/399.

Alqahtani, A. Y., & Rajkhan, A. A. (2020). E-learning critical success factors during the covid-19 pandemic: A comprehensive analysis of e-learning managerial perspectives. Education Sciences, 10(9), 1–16. https://doi.org/10.3390/educsci10090216.

Ariston, Y., & Frahasini, F. (2018). Dampak Penggunaan Gadget Bagi Perkembangan Sosial Anak Sekolah Dasar. Journal of Educational Review and Research, 1(2), 86. https://doi.org/10.26737/jerr.v1i2.1675.

Arsyad, A. (2005). Media Pembelajaran. PT. Raja Grafindo Persada.

Asela, S., Salsabila, U. H., Lestari, N. H. P., Sihati, A., & Pertiwi, A. R. (2020). Peran Media Interaktif dalam Pembelajaran PAI bagi Gaya Belajar Siswa Visual. Jurnal Inovasi Penelitian, 1(7), 1297–1304. https://doi.org/10.47492/jip.v1i7.242.

Basar, A. M. (2021). Problematika Pembelajaran Jarak Jauh Pada Masa Pandemi Covid-19. Edunesia : Jurnal Ilmiah Pendidikan, 2(1), 208–218. https://doi.org/10.51276/edu.v2i1.112.

Cahyati, S. Y., & Rhosalia, D. R. (2020). Upaya Meningkatkan Motivasi Belajar Siswa dengan Menggunakan Media Gambar pada Pembelajaran Matematika di Sekolah Dasar. PENSA, 2(1), 9–16. https://doi.org/10.36088/pensa.v2i1.601.

Chávez Arcega, M. (2010). Instructional Technology and Media for Learning. Revista Mexicana de Investigación Educativa, 15(44), 191–196. https://www.redalyc.org/pdf/140/14012513011.pdf

Daheri, M., Juliana, J., Deriwanto, D., & Amda, A. D. (2020). Efektifitas WhatsApp sebagai Media Belajar Daring. Jurnal Basicedu, 4(4), 775–783. https://doi.org/10.31004/basicedu.v4i4.445.

Dasopang, M. D., Lubis, A. H., & Dasopang, H. R. (2022). How do Millennial Parents Internalize Islamic Values in Their Early Childhood in the Digital Era? AL-ISHLAH: Jurnal Pendidikan, 14(1), 697–708. https://doi.org/10.35445/alishlah.v14i1.1062.

Deliany, N., Hidayat, A., & Nurhayati, Y. (2019). Penerapan Multimedia Interaktif untuk Meningkatkan Pemahaman Konsep IPA Peserta Didik di Sekolah Dasar. Educare, 17(2), 90–97. http://jurnal.fkip.unla.ac.id/index.php/educare/article/view/247.

Dewi, A. K., Yulianingsih, Y., & Hayati, T. (2019). Hubungan Antara Penggunaan Gadget Dengan Perkembangan Bahasa Anak Usia Dini. (JAPRA) Jurnal Pendidikan Raudhatul Athfal, 2(1), 83–92. https://doi.org/10.15575/Japra.V2i1.5315.

Dewi, C. (2019). Pengembangan Komik Digital Pelestarian Lingkungan berbasis Nilai Karakter Religi untuk Pembelajaran Tematik pada Siswa Sekolah Dasar. Muaddib: Studi Kependidikan Dan Keislaman, 1(2), 100–109. http://journal.umpo.ac.id/index.php/muaddib/article/view/1213.

Dewi, W. A. F. (2020). Dampak COVID-19 terhadap Implementasi Pembelajaran Daring di Sekolah Dasar. Edukatif : Jurnal Ilmu Pendidikan, 2(1), 55–61. https://doi.org/10.31004/edukatif.v2i1.89.

Grimes, M. A., & Bennett, R. H. (2015). Theocentric Leadership: A new Approach to God-honoring Leadership. Quarterly Review of Business Disciplines, 2(2), 103–120. http://faculty.utrgv.edu/louis.falk/qrbd/QRBDaug15.pdf#page=29.

Guthes, D. D., Punomo, E., & Kresnadi, H. (2013). Pengaruh Pengunaan Media Audio Visual Terhadap Hasil Belajar Roll Depan Pada Senam Lantai Di Kelas Xi Ipa Sma Negeri 6 Pontianak. Jurnal Pendidikan Dan Pengajaran Khatulistiwa, 2(9). https://jurnal.untan.ac.id/index.php/jpdpb/article/download/3318/3335.

Gwen, G. D. (2012). Philosophy of Religion. In The Routledge Companion to Theism. https://doi.org/10.4324/9780203123294.

H, S. R. (2020). Dampak Covid-19 pada Pendidikan di Indonesia: Sekolah, Keterampilan, dan Proses Pembelajaran. SALAM J. Sos. Dan Budaya Syar-I.

Hakim, A. R., & Windayana, H. (2016). Pengaruh Penggunaan Multimedia Interaktif Dalam Pembelajaran Matematika Untuk Meningkatkan Hasil Belajar Siswa SD. EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru, 4(2). https://doi.org/10.17509/eh.v4i2.2827.

Harvianto, Y. (2021). Pengaruh Media Pembelajaran Interaktif terhadap Hasil Belajar Pendidikan Jasmani selama Masa Pandemi Covid-19. Jurnal Porkes, 4(1), 1–7. https://scholar.archive.org/work/hl7t6dkxxzf6zgz6oejl3n6yle/access/wayback/https://e-journal.hamzanwadi.ac.id/index.php/porkes/article/download/3485/pdf_14.

Heinich, R., Molenda, M., Russell, J., & Smaldino, S. (2012). Instructional Media and Technology for Learning. International Journal of Distributed and Parallel Systems. https://doi.org/10.1016/J.ARABJC.2011.11.008.

Hotimah, H., Ermiana, I., & Rosyidah, A. N. K. (2021). Pengembangan Multimedia Interaktif Berbasis Macromedia Flash untuk Meningkatkan Kemampuan Komunikasi Matematis. Progres Pendidikan, 2(1), 7–12. https://doi.org/10.29303/prospek.v2i1.57.

Hutama, F. S. (2016). Pengembangan Bahan Ajar Ips Berbasis Nilai Budaya Using Untuk Siswa Sekolah Dasar. JPI (Jurnal Pendidikan Indonesia), 5(2), 113–124. https://doi.org/10.23887/jpi-undiksha.v5i2.8359.

Irawan, E., & Suryo, T. (2017). Implikasi Multimedia Interaktif berbasis Flash terhadap Motivasi dan Prestasi Belajar Matematika. Beta: Jurnal Tadris Matematika, 10(1), 33–50. https://doi.org/10.20414/BETAJTM.V10I1.17.

Istiqlal, M. (2017). Pengembangan Multimedia Interaktif dalam Pembelajaran Matematika. JIPMat, 2(1), 43–54. http://journal.upgris.ac.id/index.php/jipmat/article/view/1480.

Istiyono, E., Mardapi, D., & Suparno. (2014). Pengembangan Tes Kemampuan Berpikir Tingkat Tinggi Fisika (PysTHOTS) Peserta Didik SMA. Jurnal Penelitian Dan Evaluasi Pendidikan, 18(1). https://journal.uny.ac.id/index.php/jpep/article/view/2120.

Iswara, P. D. (2016). Pengembangan Materi Ajar dan Evaluasi pada Keterampilan Mendengarkan dan Membaca. Mimbar Sekolah Dasar, 3(1), 89–97. https://doi.org/10.53400/mimbar-sd.v3i1.2359.

Kalelkar, C. (2017). Classroom. Resonance, 22(7), 697–703. https://doi.org/10.1007/s12045-017-0513-y

Klein, S. B. (2015). Learning: Principles and Aplication. Sage Publication.

Kumalasani, M. P. (2018). Kepraktisan Penggunaan Multimedia Interaktif pada Pembelajaran Tematik Kelas IV SD. Jurnal Bidang Pendidikan Dasar, 2(1), 1–11. https://doi.org/10.21067/jbpd.v2i1A.2345.

Lefa, B. (2014). The Piaget theory of cognitive development: An educational implications. Research Gate, 1(9), 1–9. https://ocd.lcwu.edu.pk/cfiles/Gender & Development Studies/MIN/GDS – 101/CognitiveDevelopmentTheory.pdf.

Lubis, A. H. (2019). Upaya Peningkatan Hasil Belajar Siswa Sekolah Dasar melalui Model Cooperative Learning Tipe Numered Heads Together. Forum Paedagogik, 11(2), 127–143. http://jurnal.iain-padangsidimpuan.ac.id/index.php/JP/article/view/2268.

Lubis, A. H., & Dasopang, M. D. (2020). Pengembangan Buku Cerita Bergambar Berbasis Augmented Reality untuk Mengakomodasi Generasi Z. 2017, 780–791. https://doi.org/http://dx.doi.org/10.17977/jptpp.v5i6.13613.

Lubis, A. H., & Dasopang, M. D. (2021). Online Learning During the Covid-19 Pandemic: How is it Implemented in Elementary Schools? Premiere Educandum : Jurnal Pendidikan Dasar Dan Pembelajaran, 11(1), 120. https://doi.org/10.25273/pe.v11i1.8618.

Lubis, A. H., Dasopang, M. D., Ramadhini, F., & Dalimunthe, E. M. (2022). Augmented Reality Pictorial Storybook: How does It Influence on Elementary School Mathematics Anxiety? Premiere Educandum: Jurnal Pendidikan Dasar Dan Pembelajaran, 12(1), 41–53. https://scholar.archive.org/work/pbtdvujosja55eibyrjtzevhma/access/wayback/http://e-journal.unipma.ac.id/index.php/PE/article/download/12393/pdf.

Lubis, A. H., & Wangid, M. N. (2019). Augmented Reality-assisted Pictorial Storybook: Media to Enhance Discipline Character of Primary School Students. Mimbar Sekolah Dasar, 6(1), 11–20. https://doi.org/10.17509/mimbar-sd.v6i1.16415.

Lubis, A. H., Yusup, F., Dasopang, M. D., & Januariyansah, S. (2021). Effectivity of Interactive Multimedia with Theocentric Approach to the Analytical Thinking Skills of Elementary School Students in Science Learning. Premiere Educandum: Jurnal Pendidikan Dasar Dan Pembelajaran, 11(2), 215–226. https://scholar.archive.org/work/pbtdvujosja55eibyrjtzevhma/access/wayback/http://e-journal.unipma.ac.id/index.php/PE/article/download/12393/pdf.

Mahsun, M., Ibad, T. N., & Nurissurur, A. (2021). Model Belajar Synchronous dan Ansynchronous Dalam Menghadapi Learning Loss. Bidayatuna Jurnal Pendidikan Guru Mandrasah Ibtidaiyah, 4(1), 123. https://doi.org/10.54471/bidayatuna.v4i1.1274.

Markuna, M. (2022). Online Learning Activities during the Covid-19 Pandemic. JPI (Jurnal Pendidikan Indonesia), 11(1), 27–33. https://doi.org/10.23887/jpi-undiksha.v11i1.29251.

Mayer, R. E. (2017). Using Multimedia for E-Learning. In Journal of Computer Assisted Learning. https://doi.org/10.1111/jcal.12197.

Mu’min, S. A. (2013). Teori Perkembangan Kognitif Jean Piaget. Al-TA’DIB: Jurnal Kajian Ilmu Kependidikan, 6(1), 89–99. https://ejournal.iainkendari.ac.id/index.php/al-tadib/article/view/292/282.

Murtafiah, W., Krisdiana, I., Masfingatin, T., Susanti, V. D., & Setyansah, R. K. (2021). E-Learning based on Video Presentations to Enhances Attitudes, Skills, and Pedagogical Knowledge of Prospective Teacher Students During the Covid-19 Pandemic. JPI (Jurnal Pendidikan Indonesia), 10(4), 643–655. https://doi.org/10.23887/jpi-undiksha.v10i4.33508.

Nugraha, C. A., & Wahyono, S. B. (2019). Developing Interactive Multimedia Learning for Psychomotor Domain to Students of Vocational High School. Jurnal Kependidikan: Penelitian Inovasi Pembelajaran, 3(2), 220–235. https://doi.org/10.21831/jk.v3i2.21797.

Nugroho, I. A., & Surjono, H. D. (2019). Pengembangan multimedia pembelajaran interaktif berbasis video materi sikap cinta tanah air dan peduli lingkungan. Jurnal Inovasi Teknologi Pendidikan. https://doi.org/10.21831/jitp.v6i1.15911.

Nurita, D. (2022). 2 Tahun Pandemi Covid-19, Ringkasan Perjalanan Wabah Corona di Indonesia.

Pane, A., & Dasopang, M. D. (2017). Belajar Dan Pembelajaran. FITRAH:Jurnal Kajian Ilmu-Ilmu Keislaman, 3(2), 333. https://doi.org/10.24952/fitrah.v3i2.945.

Pilendia, D., & Amalia, S. (2020). The Module of Power Point Optimization Training SDL Based to Improve the Teacher’s Competence in Developing Learning Media. JPI (Jurnal Pendidikan Indonesia), 9(4), 639. https://doi.org/10.23887/jpi-undiksha.v9i4.20921.

Portanata, L., Lisa, Y., & Awang, I. S. (2017). Analisis Pemanfaatan Media Pembelajaran IPA SD. JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar, 3(1), 337–348. https://doi.org/10.31932/jpdp.v3i1.53.

Pratama, R. E., & Mulyati, S. (2020). Pembelajaran Daring dan Luring pada Masa Pandemi Covid-19. Gagasan Pendidikan Indonesia, 1(2), 49–59. https://doi.org/10.30870/gpi.v1i2.9405.

Puji, K. M., Gulo, F., & Ibrahim, A. R. (2014). Pengembangan Multimedia Interaktif untuk Pembelajaran Bentuk Molekul di SMA. Jurnal Penelitian Pendidikan Kimia: Kajian Hasil Penelitian Pendidikan Kimia, 1(1), 59–65. https://doi.org/10.36706/jppk.v1i1.2385.

Rohmawati, A. (2015). Efektivitas pembelajaran. Jurnal Pendidikan Usia Dini, 9(1), 15–32. https://doi.org/10.21009/JPUD.091.02.

Rosvita, A., & Anugraheni, I. (2021). Pengembangan Media Pembelajaran Buku Cerita Bergambar berbasis Kemampuan Membaca pada Pembelajaran Tematik. Jurnal Pendidikan Rokania, 6(1), 23–34. https://e-jurnal.stkiprokania.ac.id/index.php/jpr/article/view/368.

Rosyida, A., Mustaji, M., & Subroto, W. (2018). The Development of Contextual Teaching and Learn-ing-Based Comic as a Learning Media for Elementary School Students. 173(Icei 2017), 13–16. https://doi.org/10.2991/icei-17.2018.4.

Ruiz, J. G., Mintzer, M. J., & Leipzig, R. M. (2006). The Impact of E-Learning in Medical Education. In Academic Medicine. https://doi.org/10.1097/00001888-200603000-00002.

Salehudin, M. (2020). Dampak Covid-19: Guru mengadopsi Media Sosial Sebagai E-learning pada Pembelajaran Jarak Jauh. Jurnal MUDARRISUNA: Media Kajian Pendidikan Agama Islam, 10(1), 1–14. https://doi.org/10.22373/jm.v10i1.6755.

Santrock, J. W. (2011). Educational Psychology (5th ed.). McGraw-hill Companies.

Saputro, H. B., & Soeharto, S. (2015). Pengembangan Media Komik berbasis Pendidikan Karakter pada Pembelajaran Tematik-integratif Kelas IV SD. Jurnal Prima Edukasia, 3(1), 61–72. https://doi.org/10.21831/jpe.v3i1.4065.

Sari, L. D. K., & Wardani, K. W. (2021). Pengembangan Buku Cerita Bergambar Digital untuk Meningkatkan Karakter Tanggung Jawab Siswa di Sekolah Dasar. Jurnal Basicedu, 5(4), 1968–1977. https://doi.org/10.31004/basicedu.v5i4.1138.

Sudrajat, A. (2011). Mengapa pendidikan karakter? Jurnal Pendidikan Karakter, 1(1). https://doi.org/10.21831/jpk.v1i1.1316.

Surjono, H. D. (2015). The Effects of Multimedia and Learning Style on Student Achievement in Online Electronics Course. Turkish Online Journal of Educational Technology-TOJET, 14(1), 116–122. https://eric.ed.gov/?id=EJ1057334.

Syahputri, N. R., & Murdiono, M. (2022). The Impact Of Digital-Based Mind Map On Creative Thinking Skills In Civic Education Learning. JPI (Jurnal Pendidikan Indonesia), 11(1), 78–85. https://doi.org/10.23887/jpi-undiksha.v11i1.34154.

Taormina, R. J., & Gao, J. H. (2013). Maslow and The Motivation Hierarchy: Measuring Satisfaction of The Needs. The American Journal of Psychology, 126(2), 155–177. https://doi.org/10.5406/amerjpsyc.126.2.0155.

Widyaningsih, S. W., Yusuf, I., Prasetyo, Z. K., & Istiyono, E. (2020). Online Interactive Multimedia Oriented to HOTS through E-Learning on Physics Material about Electrical Circuit. JPI (Jurnal Pendidikan Indonesia), 9(1), 1. https://doi.org/10.23887/jpi-undiksha.v9i1.17667.

Wolfolk, A. (2016). Educational Psychology (13th ed.). Pearson Education Inc.

Yulyani, R. D. (2020). Pengaruh Media Pembelajaran Google Classroom, Fasilitas Pembelajaran dan Minat Belajar Mahasiswa terhadap Motivasi Belajar Daring selama Pandemi Covid-19. Ed-Humanistics: Jurnal Ilmu Pendidikan, 5(2), 703–714. https://doi.org/10.33752/ed-humanistics.v5i2.1071.

Zinnurain, Z., & Gafur, A. (2015). Pengembangan Multimedia Pembelajaran Interaktif Pendidikan Agama Islam Materi Tata Cara Sholat untuk Sekolah Dasar. Jurnal Inovasi Teknologi Pendidikan, 2(2), 157–168. https://doi.org/10.21831/tp.v2i2.7605.

Downloads

Published

2023-06-27

Issue

Section

Articles