Role Play Game-Based Learning Multimedia for Elementary School Students
DOI:
https://doi.org/10.23887/jpp.v56i1.60734Keywords:
Learning Media, Learning Multimedia, Role Play Game (RPG)Abstract
Along with the development of science and technology, learning media has now developed by utilizing the flexibility of computers to solve learning problems. The problem behind this research is the lack of learning media for students in science subjects so that learning outcomes are less than optimal. This study aims to develop learning media in the form of multimedia based on role play games. This research is a research and development (research and development). The subjects of the research trial were grade IV students. The data collection instrument used was an evaluation sheet (questionnaire). Data analysis used descriptive qualitative and quantitative descriptive analysis. The results of the evaluation of the Role Play Game (RPG) Based Learning Multimedia product were carried out based on six aspects, namely: in terms of the learning design aspect with an achievement level percentage of 87.60% worthy; in terms of the aspect of individual trials, with a percentage of the achievement rate of 94.65%, the rating is very feasible; small group trials, with a percentage of achievement level of 94.65% predicate very feasible; and in terms of the aspect of field trials with a percentage achievement level of 95.00% predicate very feasible. Thus the product in the form of Role Play Game (RPG) Based Learning Multimedia has a good level of validity and is suitable for use in the learning process in science subjects.
References
Afandi, R. (2015). Pengembangan Media Pembelajaran Permainan Ular Tangga Untuk Meningkatkan Motivasi Belajar Siswa dan Hasil Belajar IPS di Sekolah Dasar. INoP (Jurnal Inovasi Pembelajaran), 1(1). https://doi.org/10.22219/jinop.v1i1.2450. DOI: https://doi.org/10.22219/jinop.v1i1.2450
Agung, R. (2019). Analisis Teori Perkembangan Kognitif Piaget Pada Tahap Anak Usia Operasional Konkret 7-12 Tahun Dalam Pembelajaran Matematika. Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah, 9(1), 27–34. https://doi.org/10.18592/aladzkapgmi.v9i1.3011.
Arif, A., & Mukhaiyar, R. (2020). Pengembangan Multimedia Interaktif pada Mata Pelajaran Dasar Listrik dan Elektronika Kelas X Teknik Instalasi Tenaga Listrik di SMK Muhammadiyah 1 Padang. Jurnal Teknik Elektonik dan Vokasional, 06(01), 114–119. https://doi.org/10.24036/jtev.v6i1.107717. DOI: https://doi.org/10.24036/jtev.v6i1.107717
Ariyani, N. K. A., & Ganing, N. N. (2021). Media Power Point Berbasis Pendekatan Kontekstual pada Materi Siklus Air Muatan IPA Sekolah Dasar. Jurnal Imiah Pendidikan dan Pembelajaran, 5(2), 263. https://doi.org/10.23887/jipp.v5i2.33684. DOI: https://doi.org/10.23887/jipp.v5i2.33684
Audhiha, M., Febliza, A., Afdal, Z., Amir, Z., & Risnawati. (2021). Pengembangan Multimedia Interaktif Berbasis Adobe Animate CC pada Materi Bangun Ruang Sekolah Dasar/ Madrasah Ibtidaiyah. Jurnal Basicedu, 5(3), 1683–1688. https://doi.org/10.31004/basicedu.v6i1.2170 Tabel. DOI: https://doi.org/10.31004/basicedu.v6i1.2170
Boangmanalu, D., Jampel, I. N., & Suwatra, I. I. W. (2018). Pengembangan Media Komik Dengan Model Hannafin Dan Peck Pada Mata Pelajaran Ips Kelas V Sd Negeri 4 Kampung Baru Tahun 2017/2018. Jurnal Edutech Undiksha, 6(2). https://doi.org/10.23887/jeu.v6i2.20288.
Chen, Y. F., Luo, Y. Z., Fang, X., & Shieh, C. J. (2018). Effects of the application of computer multimedia teaching to automobile vocational education on students’ learning satisfaction and learning outcome. Eurasia Journal of Mathematics, Science and Technology Education, 14(7). https://doi.org/10.29333/ejmste/91245. DOI: https://doi.org/10.29333/ejmste/91245
Cucus, A., Aprilinda, Y., & Endra, R. Y. (2016). Pengembangan E-Learning Berbasis Multimedia Untuk Efektivitas Pembelajaran Jarak Jauh. Explore: Jurnal Sistem Informasi Dan Telematika (Telekomunikasi, Multimedia Dan Informatika), 7(2). https://doi.org/10.36448/jsit.v7i2.765. DOI: https://doi.org/10.36448/jsit.v7i1.765
Dewi, N. P. W. P., & Agustika, G. N. S. (2020). Efektivitas Pembelajaran Matematika Melalui Pendekatan Pmri Terhadap Kompetensi Pengetahuan Matematika. Jurnal Penelitian dan Pengembangan Pendidikan, 4(2), 204. https://doi.org/10.23887/jppp.v4i2.26781. DOI: https://doi.org/10.23887/jppp.v4i2.26781
Dewi, R., Ilma, R., Putri, I., & Hartono, Y. (2018). Pengembangan Multimedia Interaktif Berbasis PMRI Materi Jajargenjang. Kreano, Jurnal Matematika Kreatif-Inovatif, 9(1), 78–83. https://doi.org/10.15294/kreano.v9i1.14367.g7951.
Dwiqi, G. C. S., Sudatha, I. G. W., & Sukmana, A. I. W. I. Y. (2020). Pengembangan Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Untuk Siswa SD Kelas V. Jurnal Edutech Undiksha, 8(2), 33. https://doi.org/10.23887/jeu.v8i2.28934. DOI: https://doi.org/10.23887/jeu.v8i2.28934
Erawati, G. A. P. S. A., Widiana, I. W., & Japa, I. G. N. (2021). Elementary School Teachers’ Problems in Online Learning during the Pandemic. International Journal of Elementary Education, 5(4), 562. https://doi.org/10.23887/ijee.v5i4.39233. DOI: https://doi.org/10.23887/ijee.v5i4.39233
Fahyuni, E. F., Wasis, W., Bandono, A., & Arifin, M. B. U. B. (2020). Integrating Islamic values and science for millennial students’ learning on using seamless mobile media. Jurnal Pendidikan IPA Indonesia, 9(2). https://doi.org/10.15294/jpii.v9i2.23209. DOI: https://doi.org/10.15294/jpii.v9i2.23209
Fikri, M., Ananda, M. Z., & Faizah, N. (2021). Kendala Dalam Pembelajaran Jarak Jauh di Masa Pandemi Covid-19 : Sebuah Kajian Kritis. Jurnal Education and development, 9(1), 145–148. https://doi.org/10.37081/ed.v9i1.2290.
Hendriawan, M. A., & Septian, A. (2019). Pengembangan JiMath Sebagai Multimedia Pembelajaran Matematika Berbasis Android Untuk Siswa Sekolah Menengah Atas. IndoMath: Indonesia Mathematics Education, 2(1), 45. https://doi.org/10.30738/indomath.v2i1.2785. DOI: https://doi.org/10.30738/indomath.v2i1.2785
Hutauruk, A., & Sidabutar, R. (2020). Kendala pembelajaran daring selama masa pandemi di kalangan mahasiswa pendidikan matematika: Kajian kualiatatif deskriptif. Journal of Mathematics Education and Applied, 02(01), 45–51. https://doi.org/10.36655/sepren.v2i1.364. DOI: https://doi.org/10.36655/sepren.v2i1.364
Juwantara, R. A. (2019). Analisis Teori Perkembangan Kognitif Piaget Pada Tahap Anak Usia Operasional Konkret 7-12 Tahun Dalam Pembelajaran Matematika. Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah, 9(1), 27–34. https://doi.org/10.18592/aladzkapgmi.v9i1.3011. DOI: https://doi.org/10.18592/aladzkapgmi.v9i1.3011
Kao, C.-C., & Luo, Y.-J. (2020). Effects of Multimedia-Assisted Learning on Learning Behaviors and Student Knowledge in Physical Education Lessons: Using Basketball Game Recording as an Example. International Journal of Emerging Technologies in Learning (iJET), 15(01), 119–139. https://doi.org/10.3991/ijet.v15i01.11393. DOI: https://doi.org/10.3991/ijet.v15i01.11393
Kuswanto, J., & Walusfa, Y. (2017). Pengembangan Multimedia Pembelajaran pada Mata Pelajaran Teknologi Informasi dan Komunikasi Kelas VIII. Innovative Journal of Curriculum and Educational Technology IJCET, 6(2), 58–64. https://doi.org/10.15294/ijcet.v6i2.19335.
Latifah, N., Hasan, N., & Fitria, Y. A. (2020). Pengembangan Media Pembelajaran Sparkol Videoscribe Terhadap Keterampilan Menulis Siswa Kelas Vi Sekolah Dasar Negri Sukamurni 1 Kabupaten Tengerang. Jurnal Madrasah Ibtidaiyah, 6(1), 40–48. https://doi.org/10.31602/muallimuna.v6i1.3463. DOI: https://doi.org/10.31602/muallimuna.v6i1.3463
Lee, T. Y., Mauriello, M. L., Ahn, J., & Bederson, B. B. (2014). CTArcade: Computational thinking with games in school age children. International Journal of Child-Computer Interaction, 2(1). https://doi.org/10.1016/j.ijcci.2014.06.003. DOI: https://doi.org/10.1016/j.ijcci.2014.06.003
Li, M., & Ren, Y. (2018). A Multimedia Teaching Model for “Sports Statistics” Based on ARCS Motivation Theory. International Journal of Emerging Technologies in Learning (iJET), 13(09), 15. https://doi.org/10.3991/ijet.v13i09.8972. DOI: https://doi.org/10.3991/ijet.v13i09.8972
Maharani, Y. S., Suryani, N., & Ardianto, D. T. (2018). Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran Pengolahan Citra Digital di Sekolah Menengah Kejuruan Negeri 8 Semarang. Teknodika, 16(1), 73. https://doi.org/10.20961/teknodika.v16i1.34757. DOI: https://doi.org/10.20961/teknodika.v16i1.34757
Mascio, T. Di, Gennari, R., Melonio, A., & Vittorini, P. (2013). Designing games for deaf children: First guidelines. International Journal of Technology Enhanced Learning, 5(3–4), 223–239. https://doi.org/10.1504/IJTEL.2013.059493. DOI: https://doi.org/10.1504/IJTEL.2013.059493
Melliyanti, N. M. S., & Suniasih, N. W. (2022). Kelayakan dan Efektivitas Media Komik Berbasis Kontekstual pada Muatan IPA Materi Sumber Daya Alam. Mimbar Ilmu, 27(1), 124–133. https://doi.org/10.23887/mi.v27i1.44587. DOI: https://doi.org/10.23887/mi.v27i1.44587
Mertasari, P. S., & Ganing, N. N. (2021). Pengembangan Media Pembelajaran Powtoon Berbasis Problem Based Learning Pada Materi Ekosistem Muatan Ipa Kelas V Sekolah Dasar. Jurnal Ilmiah Pendidikan Profesi Guru, 10, 288–298. https://doi.org/10.23887/jippg.v4i2. DOI: https://doi.org/10.23887/jippg.v4i2.32848
Muslihatun, A., Cahyaningtyas, L., Khaimmudin, R. N. L. H., Fijatullah, R. N., Nisa’, E. U., & Sari, C. K. (2019). Pemanfaatan Permainan Tradisional untuk Media Pembelajaran: Congklak Bilangan sebagai Inovasi Pembelajaran Matematika Sekolah Dasar. Transformasi: Jurnal Pengabdian Masyarakat, 15(1), 14–22. https://doi.org/10.20414/transformasi.v15i1.915. DOI: https://doi.org/10.20414/transformasi.v15i1.915
Muyassaroh, M., Nurdiyanto, R., & Rahmawati, L. (2022). Pengembangan Aplikasi Android ‘Ayo Cuci Tangan’ Untuk Mengajarkan Kebersihan Anggota Tubuh Pada Muatan Pelajaran Ipa Di Sekolah Dasar. Prima Magistra: Jurnal Ilmiah Kependidikan, 3(1), 131–138. https://doi.org/10.37478/jpm.v3i1.1508. DOI: https://doi.org/10.37478/jpm.v3i1.1508
Nazalin, & Muhtadi, A. (2016). Pengembangan Multimedia Interaktif Pembelajaran Kimia Pada Materi Hidrokarbon Untuk Siswa Kelas XI SMA. Jurnal Inovasi Teknologi Pendidikan, 3(2), 221–236. https://doi.org/10.21831/jitp.v3i2.7359. DOI: https://doi.org/10.21831/jitp.v3i2.7359
Nugraha, C. A., & Wahyono, S. B. (2019). Developing Interactive Multimedia Learning for Psychomotor Domain to Students of Vocational High School. Jurnal Kependidikan: Penelitian Inovasi Pembelajaran, 3(2), 220–235. https://doi.org/10.21831/jk.v3i2.21797. DOI: https://doi.org/10.21831/jk.v3i2.21797
Paranna, M., & Airlanda, G. S. (2020). Pengaruh Model Pembelajaran Circuit Learning Berbantu Multimedia Dan Media Sederhana Terhadap Kreativitas Siswa. Jurnal Riset Pendidikan Dasar, 03(April), 57–63. https://doi.org/10.26618/jrpd.v3i1.3231 DOI: https://doi.org/10.26618/jrpd.v3i1.3231
Permana, E. P., & Nourmavita, D. (2017). Pengembangan Multimedia Interaktif Pada Mata Pelajaran Ipa Materi Mendeskripsikan Daur Hidup Hewan Di Lingkungan Sekitar Siswa Kelas Iv Sekolah Dasar. Jurnal PGSD, 10(2), 79–85. https://doi.org/10.33369/pgsd.10.2.79-85. DOI: https://doi.org/10.33369/pgsd.10.2.79-85
Prasetyo, G., Hidayatullah, M. F., Akhyar, M., Wiranto, & Perdana, R. (2020). Strengthening Students’ Character Through Multimedia Learning In Primary Schools Education: Systematic Literatur. Humanities & Social Sciences Reviews, 8(3), 268–277. https://doi.org/10.18510/hssr.2020.8328. DOI: https://doi.org/10.18510/hssr.2020.8328
Primasari, I. F. N. D., & , Zulela, F. (2019). Model Mathematics Realistic Education (RME) Pada Materi Pecahan di Sekolah Dasar. Jurnal Basicedu, 1(1), 1–9. https://doi.org/10.31004/basicedu.v5i4.1115. DOI: https://doi.org/10.31004/basicedu.v5i4.1115
Putra, A. P., Nawawi, I., Badawi, A., Sutarno, Pratiwi, I., Kim, J., Untari, E., & Umaroh, M. (2019). Interactive Multimedia Analysis in Thematic Learning: A Study of Practical Aspect. 2019 5th International Conference on Education and Technology (ICET), 61–65. https://doi.org/10.1109/ICET48172.2019.8987218. DOI: https://doi.org/10.1109/ICET48172.2019.8987218
Putra, I. M. J. (2021). Pengembangan Multimedia Interaktif Berorientasi Pendekatan Kontekstual Materi Sumber Energi Pada Pembelajaran IPA Kelas IV SD. Jurnal Edutech Undiksha, 9(1), 57–65. https://doi.org/10.23887/jeu.v9i1.32356. DOI: https://doi.org/10.23887/jeu.v9i1.32356
Putra, K. W. B., Wirawan, I. M. A., & Pradnyana, G. A. (2017). Pengembangan E-Modul Berbasis Model Pembelajaran Discovery Learning Pada Mata Pelajaran “Sistem Komputer” Untuk Siswa Kelas X Multimedia SMK Negeri 3 Singaraja. Jurnal Pendidikan Teknologi dan Kejuruan, 14(1). https://doi.org/10.23887/jptk-undiksha.v14i1.9880. DOI: https://doi.org/10.23887/jptk.v14i1.9880
Putri, D. P. E., & Muhtadi, A. (2018). Pengembangan multimedia pembelajaran interaktif kimia berbasis android menggunakan prinsip mayer pada materi laju reaksi. Jurnal Inovasi Teknologi Pendidikan, 5(1), 38–47. https://doi.org/10.21831/jitp.v5i1.13752. DOI: https://doi.org/10.21831/jitp.v5i1.13752
Qistina, M., Alpusari, M., Noviana, E., & Hermita, N. (2019). Pengembangan Multimedia Interaktif Mata Pelajaran Ipa Kelas Ivc Sd Negeri 034 Taraibangun Kabupaten Kampar. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 8(2). https://doi.org/10.33578/Jpfkip.V8i1.7649. DOI: https://doi.org/10.33578/jpfkip.v8i2.7649
Rahmaniar, E., Maemonah, M., & Mahmudah, I. (2021). Kritik Terhadap Teori Perkembangan Kognitif Piaget pada Tahap Anak Usia Sekolah Dasar. Jurnal Basicedu, 6(1), 531–539. https://doi.org/10.31004/basicedu.v6i1.1952. DOI: https://doi.org/10.31004/basicedu.v6i1.1952
Riwu, I. U., Laksana, D. N. L., & Dhiu, K. D. (2018). Pengembangan Bahan Ajar Elektronik Bermuatan Multimedia Pada Tema Peduli Terhadap Makhluk Hidup Untuk Siswa Sekolah Dasar Kelas Iv Di Kabupaten Ngada. Journal of Education Technology, 2(2), 56. https://doi.org/10.23887/jet.v2i2.16182. DOI: https://doi.org/10.23887/jet.v2i2.16182
Rubini, B., Permanasari, A., & Yuningsih, W. (2018). Learning Multimedia Based on Science Literacy on the Lightning Theme. Jurnal Penelitian dan Pembelajaran IPA, 4(2), 89–104. https://doi.org/10.30870/jppi.v4i2.3926. DOI: https://doi.org/10.30870/jppi.v4i2.3926
Safithri, R., Syaiful, S., & Huda, N. (2021). Pengaruh Penerapan Problem Based Learning (PBL) dan Project Based Learning (PjBL) Terhadap Kemampuan Pemecahan Masalah Berdasarkan Self Efficacy Siswa. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(1), 335–346. https://doi.org/10.31004/cendekia.v5i1.539. DOI: https://doi.org/10.31004/cendekia.v5i1.539
Saputra, I. M. P., & Putra, D. K. N. S. (2021). Pengembangan Media Pembelajaran Multimedia Interaktif dengan Model Hannafin and Peck pada Muatan IPA Kelas IV. Mimbar Ilmu, 26(1), 88. https://doi.org/10.23887/mi.v26i1.32085. DOI: https://doi.org/10.23887/mi.v26i1.32085
Sari, N. R., Anggo, M., & Kodirun, K. (2019). Desain Pembelajaran Bilangan Melalui Permainan Sut-Sut Menggunakan Pendekatan PMRI Di Kelas III Sekolah Dasar. Jurnal Pendidikan Matematika, 9(1). https://doi.org/10.36709/jpm.v9i1.5758. DOI: https://doi.org/10.36709/jpm.v9i1.5758
Satyawan, I. M., Wahjoedi, W., & Swadesi, I. K. I. (2021). The Effectiveness of Online Learning Through Undiksha E-Learning During the Covid-19 Pandemic. Journal Education Technology, 5(2). https://doi.org/10.23887/jet.v5i2.32364. DOI: https://doi.org/10.23887/jet.v5i2.32364
Susiana, R., & Wening, S. (2015). Pengaruh Model Direct Instruction Berbantuan Multimedia Terhadap Motivasi Belajar Dan Pencapaian Kompetensi Pembuatan Desain Busana. Jurnal Vokasi Pendidikan, 5(3). https://doi.org/10.21831/jpv.v5i3.6491. DOI: https://doi.org/10.21831/jpv.v5i3.6491
Suyitno, S. (2016). Pengembangan Multimedia Interaktif Pengukuran Teknik untuk Meningkatkan Hasil Belajar Siswa SMK. Jurnal Pendidikan Teknologi dan Kejuruan, 23(1), 101–109. https://doi.org/10.21831/jptk.v23i1.9359. DOI: https://doi.org/10.21831/jptk.v23i1.9359
Tegeh. (2014). Model Penelitian Pengembangan. Graha Ilmu.
Tinedi, V., Yohandri, Y., & Djamas, D. (2018). How Games are Designed to Increase Students’ Motivation in Learning Physics? A Literature Review. IOP Conference Series: Materials Science and Engineering, 335(1), 1–6. https://doi.org/10.1088/1757-899X/335/1/012065. DOI: https://doi.org/10.1088/1757-899X/335/1/012065
Widyaningsih, S. W., Yusuf, I., Prasetyo, Z. K., & Istiyono, E. (2020). Online Interactive Multimedia Oriented to HOTS through E-Learning on Physics Material about Electrical Circuit. JPI (Jurnal Pendidikan Indonesia), 9(1), 1–14. https://doi.org/10.23887/jpi-undiksha.v9i1.17667. DOI: https://doi.org/10.23887/jpi-undiksha.v9i1.17667
Widyatmojo, G., & Muhtadi, A. (2017). Pengembangan multimedia pembelajaran interaktif berbentuk game untuk menstimulasi aspek kognitif dan bahasa. Jurnal Inovasi Teknologi Pendidikan, 4(1), 38. https://doi.org/10.21831/jitp.v4i1.10194. DOI: https://doi.org/10.21831/jitp.v4i1.10194
Wulandari, I. G. A. A., & Agustika, G. N. S. (2020). Dramatik Pembelajaran Daring Pada Masa Pandemi Covid-19 (Studi Pada Persepsi Mahasiswa PGSD Undiksha). Mimbar PGSD Undiksha, 8(3), 515–526. https://doi.org/10.23887/jjpgsd.v8i3.29259.
Wulandari, I. G. A. A. M., Sudatha, I. G. W., & Simamora, A. H. (2020). Pengembangan Pembelajaran Blended Pada Mata Kuliah Ahara Yoga Semester II di IHDN Denpasar. Jurnal Edutech Undiksha, 8(1), 1. https://doi.org/10.23887/jeu.v8i1.26459. DOI: https://doi.org/10.23887/jeu.v8i1.26459
Wulandari, R., Susilo, H., & Kuswandi, D. (2017). Penggunaan Multimedia Interaktif Bermuatan Game Edukasi untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Sekolah Dasar. Jurnal Pendidikan: Teori , Penelitian dan Pengembangan, 2(8), 1024–1029. https://doi.org/10.17977/jptpp.v2i8.9759.
Wulandari, T. A. J., Sibuea, A. M., & Siagian, S. (2019). Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Pada Mata Pelajaran Biologi. Jurnal Teknologi Informasi & Komunikasi Dalam Pendidikan, 5(1), 75–86. https://doi.org/10.24114/jtikp.v5i1.12524. DOI: https://doi.org/10.24114/jtikp.v5i1.12524
Yasa, I. K. D. C. A., Agung, A. A. G., & Simamora, A. H. (2021). Meningkatkan Semangat Belajar Siswa melalui Multimedia Interaktif pada Mata Pelajaran IPA. Jurnal Edutech Undiksha, 8(1), 104–112. https://doi.org/10.23887/jeu.v9i1.32523. DOI: https://doi.org/10.23887/jeu.v9i1.32523
Zarkasi, Z., & Taufik, A. (2019). Implementasi Pembelajaran Fikih Berbasis Multimedia Interaktif Macro-Enabled untuk Meningkatkan Keaktifan Siswa. SYAMIL: Jurnal Pendidikan Agama Islam (Journal of Islamic Education), 7(2), 169–188. https://doi.org/10.21093/sy.v7i2.1787. DOI: https://doi.org/10.21093/sy.v7i2.1787
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 I Made Kartika, I Made Sila, Dewa Ayu Made Manu Okta Priantini, I Wayan Suastra, Ida Bagus Putu Arnyana
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with Jurnal Pendidikan dan Pengajaran agree to the following terms:- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)