NURMAWATI; SIREGAR, T. A. P.; SIREGAR, M. I.; HARAHAP, I. A. Z. . Gamification in Education: Leveraging the Bamboozle App for Effective Summative Assessments in Seventh-Grade of Junior High School . Mimbar Ilmu, [S. l.], v. 29, n. 3, p. 467–475, 2025. DOI: 10.23887/mi.v29i3.90266. Disponível em: https://ejournal.undiksha.ac.id./index.php/MI/article/view/90266. Acesso em: 4 apr. 2025.