Animated learning on "Environment is our friend" Topic in Social Science Subject
DOI:
https://doi.org/10.23887/ijee.v6i3.53452Keywords:
Learning Animation, social studies, elementary schoolAbstract
The lack of learning media has an impact on students' low motivation and learning outcomes. This study aims to develop a learning animation product on the social studies content for the Environmental Materials of Our Friends. This type of research is development research using the ADDIE model. The test subjects are 1 learning material expert, 1 learning media expert, and 1 learning design expert. The experiment subjects were fifth-grade elementary school students collected 30 students. Methods of data collection using a questionnaire. The data collection instrument used a questionnaire. The data analysis technique used in this research is descriptive qualitative statistical analysis and quantitative descriptive statistical analysis. The study results are the results of the assessment given by learning material experts, namely 98% (very good). The assessment given by learning media experts is 90% (very good). The assessment given by the learning design is 94% (very good). The trial results get an individual score of 100% (very good). The results of the small group trial were 98% (very good). The results of the large group trial were 92% (very good). It was concluded that the learning animation on the Social Science content of the Environmental Materials of Our Friends is suitable for learning.
References
Abbas, M, L, H. (2019). Penerapan Animasi Macromedia Flash Untuk Meningkatkan Hasil Belajar Fisika Pada Materi Tekanan. Ed-Humanistics, 4(1), 509–515. https://doi.org/10.33752/ed-humanistics.v4i1.359.
Agustina, M., Azizah, E. N., & Koesmadi, D. P. (2021). Pengaruh Pemberian Reward Animasi terhadap Motivasi Belajar Anak Usia Dini selama Pembelajaran Daring. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(1), 353–361. https://doi.org/10.31004/obsesi.v6i1.1331.
Alfianti, A., Taufik, M., Hakim, Z. R., Sultan, U., & Tirtayasa, A. (2020). Pengembangan Media Pembelajaran IPS Berbasis Video Animasi Pada Tema Indahnya Keragaman Di Negeriku. Indonesian Jurnal of Elementary Education, 2(1), 1–12. https://doi.org/10.31000/ijoee.v1i2.2927.g1791.
Amali, L. N., Zees, N., & Suhada, S. (2020). Motion Graphic Animation Video As Alternative Learning Media. Jambura Journal of Informatics, 2(1). https://doi.org/10.37905/jji.v2i1.4640.
Anggraini, D., Relmasira, S., & Tyas Asri Hardini, A. (2018). Penerapan Model Pembelajaran Student Teams Achievement Division (Stad) Melalui Media Pembelajaran Ular Tangga Untuk Meningkatkan Kemampuan Berpikir Kritis Dan Hasil Belajar Ips Pada Peserta Didik Kelas 2 Sd. Pendekar : Jurnal Pendidikan Berkarakter, 1(1), 324. https://doi.org/10.31764/pendekar.v1i1.379.
Arditya Isti, L., Agustiningsih, A., & Aguk Wardoyo, A. (2020). Pengembangan Media Video Animasi Materi Sifat-Sifat Cahaya Untuk Siswa Kelas Iv Sekolah Dasar. Edustream: Jurnal Pendidikan Dasar, IV(1), 21–28. https://doi.org/10.24246/j.js.2018.v8.i1.p1-15.
Atmojo, S. E., Muhtarom, T., & Lukitoaji, B. D. (2020). The level of self-regulated learning and self-awareness in science learning in the covid-19 pandemic era. Jurnal Pendidikan IPA Indonesia, 9(4), 512–520. https://doi.org/10.15294/jpii.v9i4.25544.
Awalia, I., Pamungkas, A. S., & Alamsyah, T. P. (2019). Pengembangan Media Pembelajaran Animasi Powtoon pada Mata Pelajaran Matematika di Kelas IV SD. Jurnal Matematika Kreatif-Inovatif, 10(1). https://doi.org/10.15294/kreano.v10i1.18534.
Baragash, R. S., & Al-Samarraie, H. (2018). Blended learning: Investigating the influence of engagement in multiple learning delivery modes on students’ performance. Telematics and Informatics, 35(7), 2082–2098. https://doi.org/10.1016/j.tele.2018.07.010.
Bulan, P., Sudharto, P. H., Irina Safitri, Z., Teuku, A., & Dinalestari, P. (2020). Education for Sustainable Development as Diffusion of Innovation of Secondary School Students. Journal of Teacher Education for Sustainability, 22(1), 84–97. https://doi.org/10.2478/jtes-2020-0007.
Cahyadi, R. A. H. (2019). Pengembangan Bahan Ajar Berbasis Addie Model. Halaqa: Islamic Education Journal, 3(1), 35. https://doi.org/10.21070/halaqa.v3i1.2124.
Candra Dewi, N. M. L., & Negara, I. G. A. O. (2021). Pengembangan Media Video Animasi IPA pada Pokok Bahasan Sistem Pernapasan Kelas V. Jurnal Edutech Undiksha, 9(1), 122–130. https://doi.org/10.23887/jeu.v9i1.32501.
Dewi, I. G. A. A. S. S., Sudatha, I. G. W., & Sukmana, A. I. W. I. Y. (2019). Pengembangan Multimedia Pembelajaran Interaktif Berorientasi Pendidikan Karakter Mata Pelajaran Bahasa Bali. Journal of Education Technology, 3(3), 190. https://doi.org/10.23887/jet.v3i3.21745.
Divayana, D. G. H., Suyasa, P. W. A., & Sugihartini, N. (2016). Pengembangan Media Pembelajaran Berbasis Web Untuk Matakuliah Kurikulum dan Pengajaran di Jurusan Pendidikan Teknik Informatika Universitas Pendidikan Ganesha. Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI), 5(3), 149. https://doi.org/10.23887/janapati.v5i3.9922.
Dwi agus setiawan, & Nur Kumala, F. (2020). Multimedia Interaktif Tipe Adobe Flash CS6 Berbasis Kurikulum 2013 Dalam Meningkatkan Literasi Verbal Siswa Sekolah Dasar. Jurnal Pendidikan Dasar Nusantara, 6(1), 32–49. https://doi.org/10.29407/jpdn.v6i1.14358.
Dwi Lestari, H., & Putu Parmiti, D. P. P. (2020). Pengembangan E-Modul IPA Bermuatan Tes Online Untuk Meningkatkan Hasil Belajar. Journal of Education Technology, 4(1), 73. https://doi.org/10.23887/jet.v4i1.24095.
Hamzah, H., Yahya, Z., Sarip, A. G., & Adnan, Y. M. (2016). Impact of entrepreneurship education programme (EEP) on entrepreneurial intention of real estate graduates. Pacific Rim Property Research Journal. https://doi.org/10.1080/14445921.2016.1158897.
Hanif, M. (2020). The development and effectiveness of motion graphic animation videos to improve primary school students’ sciences learning outcomes. International Journal of Instruction, 13(4), 247–266. https://doi.org/10.29333/iji.2020.13416a.
Koning, B. B. de, Marcus, N., Brucker, B., & Ayres, P. (2019). Does observing hand actions in animations and static graphics differentially affect learning of hand-manipulative tasks? Computers & Education, 41. https://doi.org/10.1016/j.compedu.2019.103636.
Kurniawan, F. Y., Siahaan, S. M., & Hartono, H. (2020). Pengembangan multimedia interaktif berbasis adventure game pada materi prinsip animasi. Jurnal Inovasi Teknologi Pendidikan, 6(2), 183–195. https://doi.org/10.21831/jitp.v6i2.28488.
Kusumawati, N. (2016). Pengembangan Media Pembelajaran IPA Dengan Animasi Macromedia Flash Berbasis Model Pengajaran Langsung (Direct Instruction) Di Sekolah Dasar. Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran, 5(02), 263–271. https://doi.org/10.25273/pe.v5i02.289.
Lin, L., & Li, M. (2018). Optimizing learning from animation: Examining the impact of biofeedback. Learning and Instruction, 55. https://doi.org/10.1016/j.learninstruc.2018.02.005.
Lubis, & Hidayat. (2021). Pengembangan Media Animasi Berbantuan Powtoon Melalui Pembelajaran Daring Pada Operasi Bilangan Tiga Angka Dikelas II SD. Education Achievment: Journal of Science and Research, 2(3). https://doi.org/10.51178/jsr.v2i1.337.
Munawaroh, S. (2019). Teaching the narrative texts using animation video: raising students’ skills on reading comprehension. Utamax : Journal of Ultimate Research and Trends in Education, 1(1), 18–22. https://doi.org/10.31849/utamax.v1i1.2791.
Nácher, M. J., Badenes-Ribera, L., Torrijos, C., Ballesteros, M. A., & Cebadera, E. (2021). The effectiveness of the GoKoan e-learning platform in improving university students’ academic performance. Studies in Educational Evaluation, 70. https://doi.org/10.1016/j.stueduc.2021.101026.
Nasihin, S. (2016). Implementasi Kurikulum 2013 di MTs Yaqin 1 Kwang Rundun Kecamatan Jerowaru (Masalah dan Solusinya). Jurnal Studi Keislaman dan Ilmu Pendidikan, 4(1), 56–86. https://doi.org/10.36088/palapa.v4i1.8.
Ompi, Sompie, & Sugiarso. (2020). Video animasi interaktif 3d dampak penggunaan gadget pada anak sekolah dasar tingkat awal. Jurnal Teknik Elektro dan Komputer, 9(2). https://doi.org/10.35793/jtek.9.2.2020.29717.
Pamungkas, A. S., Ihsanudin, I., Novaliyosi, N., & Yandari, I. A. V. (2018). Video Pembelajaran Berbasis Sparkol Videoscribe: Inovasi Pada Perkuliahan Sejarah Matematika. Prima: Jurnal Pendidikan Matematika, 2(2), 127. https://doi.org/10.31000/prima.v2i2.705.
Pande, M., & Bharathi, S. V. (2020). Theoretical foundations of design thinking – A constructivism learning approach to design thinking. Thinking Skills and Creativity, 36. https://doi.org/10.1016/j.tsc.2020.100637.
Ponza, P. J. R., Jampel, I. N., & Sudarma, I. K. (2018). Pengembangan Media Video Animasi pada Pembelajaran Siswa Kelas IV di Sekolah Dasar. Jurnal Edutech Undiksha, 6(1), 9–19.
Prasetya, W. A., Suwatra, I. I. W., & Mahadewi, L. P. P. (2021). Pengembangan Video Animasi Pembelajaran Pada Mata Pelajaran Matematika. Jurnal Penelitian dan Pengembangan Pendidikan, 5(1), 60–68. https://doi.org/10.23887/jppp.v5i1.32509.
Prehanto, A., Aprily, N. M., Merliana, A., & Nurhazanah, M. (2021). Video Pembelajaran Interaktif-Animatif sebagai Media Pembelajaran IPS SD Kelas Tinggi di Masa Pandemi Covid 19. Indonesian Journal of Primary Education, 5(1), 32–38. https://doi.org/10.17509/ijpe.v5i1.33696.
Puspita, I., & Raida, S. A. (2021). Development of video stop motion graphic animation oriented steam (science, technology, engineering, arts, and mathematics) on global warming materials in junior high school. Thabiea : Journal of Natural Science Teaching, 4(2), 198. https://doi.org/10.21043/thabiea.v4i2.11895.
Puspitaningdyah, & Purwanti. (2018). Pengaruh Keterampilan Mengelola Kelas dan Keaktifan Belajar Terhadap Hasil Belajar IPS SD. Joyful Learning Journal, 1(1), 29–38. https://doi.org/10.15294/jlj.v7i1.24188.
Rahayuningsih, S. (2020). Animation media of animal husbandry thematic science learning to stimulate scientific attitude in early childhood. International Journal of Scientific and Technology Research. https://doi.org/10.23887/jet.v3i1.17959.
Riwu, I. U., Laksana, D. N. L., & Dhiu, K. D. (2018). Pengembangan Bahan Ajar Elektronik Bermuatan Multimedia Pada Tema Peduli Terhadap Makhluk Hidup Untuk Siswa Sekolah Dasar Kelas Iv Di Kabupaten Ngada. Journal of Education Technology, 2(2), 56. https://doi.org/10.23887/jet.v2i2.16182.
Rofiq, A., Mahadewi, L. P. P., & Parmiti, D. P. (2019). Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran Ips Terpadu. Journal of Education Technology, 3(3), 126. https://doi.org/10.23887/jet.v3i3.21732.
Sanchez, C. A., & Weber, K. (2019). Using Relevant Animations to Counter Stereotype Threat When Learning Science. Journal of Applied Research in Memory and Cognition, 8(4). https://doi.org/10.1016/j.jarmac.2019.08.003.
Sari, I. S., Lestari, S. R., & Sari, M. S. (2020). Development of A Guided Inquiry-Based E-module on Respiratory System Content Based on Research Results of the Potential Single Garlic Extract (Allium sativum) to Improve Student Creative Thinking Skills and Cognitive Learning Outcome. Jurnal Pendidikan Sains Indonesia, 8(2), 228–240. https://doi.org/10.24815/jpsi.v8i2.17065.
Saripudin, E, Sari, I., & Mukhtar, M. (2018). Using Macro Flash Animation Media on Motion Material to Improve Learning Achievement for Learning Science in Junior High School. Journal of Science Research and Learning, 4(1), 68–75. https://doi.org/10.30870/jppi.v4i1.3316.
Saripudin, Endang, Sari, I. J., & Mukhtar, M. (2018). Using Macro Flash Animation Media on Motion Material to Improve Learning Achievement for Learning Science in Junior High School. Jurnal Penelitian dan Pembelajaran IPA, 4(1), 68–75. https://doi.org/10.30870/jppi.v4i1.3316.
Siddiq, Y. I., Sudarma, I. K., & Simamora, A. H. (2020). Pengembangan Animasi Dua Dimensi pada Pembelajaran Tematik untuk Siswa Kelas III Sekolah Dasar. Jurnal Edutech Undiksha, 8(2), 49–63. https://doi.org/10.23887/jeu.v8i2.28928.
Suasaningdyah, E. (2018). Peningkatan Nilai Peserta Didik Mata Pelajaran IPS Topik Bermain Layang-Layang Melalui Pembelajaran Konstektual. Jurnal Pendidikan (Teori dan Praktik), 2(2), 105. https://doi.org/10.26740/jp.v2n2.p105-115.
Suprianti, G. A. P. (2020). Powtoon animation video: a learning media for the sixth graders. VELES Voices of English Language Education Society, 4(2), 152–162. https://doi.org/10.29408/veles.v4i2.2536.
Suwannaphisit, S., Anusitviwat, C., Hongnaparak, T., & Bvonpanttarananon, J. (2021). Expectations on online orthopedic course using constructivism theory: A cross-sectional study among medical students. Annals of Medicine and Surgery, 67. https://doi.org/10.1016/j.amsu.2021.102493.
Syawaludin, A., Gunarhadi, & Rintayati, P. (2019). Enhancing elementary school students’ abstract reasoning in science learning through augmented reality-based interactive multimedia. Jurnal Pendidikan IPA Indonesia, 8(2), 288–297. https://doi.org/10.15294/jpii.v8i2.19249.
Tiara, S. K., & Sari, E. Y. (2019). Analisis Teknik Penilaian Sikap Sosial Siswa Dalam Penerapan Kurikulum 2013 Di Sdn 1 Watulimo. EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru, 11(1), 21. https://doi.org/10.17509/eh.v11i1.11905.
Wei, X., Saab, N., & Admiraal, W. (2021). Assessment of cognitive, behavioral, and affective learning outcomes in massive open online courses: A systematic literature review. Computers & Education, 163, 104097. https://doi.org/10.1016/j.compedu.2020.104097.
Widiasih, R., Widodo, J., & Kartini, T. (2018). Pengaruh Penggunaan Media Bervariasi Dan Motivasi Belajar Terhadap Hasil Belajar Mata Pelajaran Ekonomi Siswa Kelas Xi Ips Sma Negeri 2 Jember Tahun Pelajaran 2016/2017. JURNAL PENDIDIKAN EKONOMI: Jurnal Ilmiah Ilmu Pendidikan, Ilmu Ekonomi dan Ilmu Sosial, 11(2), 103. https://doi.org/10.19184/jpe.v11i2.6454.
Widiyasanti, M., & Ayriza, Y. (2018). Pengembangan Media Video Animasi untuk Meningkatkan Motivasi Belajar dan Karakter Tanggung Jawab Siswa Kelas V. Jurnal Pendidikan Karakter, 8(1). https://doi.org/10.21831/jpk.v8i1.21489.
Widiyasanti, Margareta, Proketen, S. D., & Yogyakarta, N. (2018). Pengembangan Media Video Animasi Untuk Meningkatkan Motivasi Belajar Dan Karakter Tanggung Jawab Siswa Kelas V. Jurnal Pendidikan Karakter, 8(1), 1–16. https://doi.org/10.21831/jpk.v8i1.21489.
Widnyana, I. G., & Sujana, I. W. (2017). Pengaruh Model Pembelajaran Role Playing Berbasis Tri Hita Karana Terhadap Kompetensi Pengetahuan Ips Kecamatan Denpasar Timur Tahun Pelajaran 2016 / 2017. Mimbar PGSD Undiksha, 5. https://doi.org/10.23887/jjpgsd.v5i2.11995.
Widyastuti, I. N., Wiryokusumo, I., & Sugito. (2019). Pengembangan Modul Pembelajaran Dengan Model Dick and Carey dan Menggunakan Concept Mapping Pada Mata Pelajaran Ekonomi Kelas Xi Ips Di Sma Negeri 1 Sampang Semester Ganjil Tahun Ajaran 2018/2019. Jurnal Education and development, 7(2), 175–180. https://doi.org/10.37081/ed.v7i2.924.
Wildawati, W., Ananda, A., & Hasan, H. (2018). Improving student’s learning outcomes and student’s activity of social science (IPS) subject by using jigsaw learning model at class VIII B in SMPN 14 sijunjung. Jurnal Aplikasi IPTEK Indonesia, 2(2), 27–36. https://doi.org/10.24036/4.22115.
Yuliani, H. (2017). Pembelajaran Fisika menggunakan Media Animasi Macromedia Flash-MX dan Gambar untuk Meningkatkan Pemahaman Konsep Mahasiswa. Jurnal Ilmiah Pendidikan Fisika Al-Biruni, 6(1), 13–21. https://doi.org/10.24042/jpifalbiruni.v6i1.596.
Yuniarni, D., Sari, R. P., & Atiq, A. (2020). Pengembangan Multimedia Interaktif Video Senam Animasi Berbasis Budaya Khas Kalimantan Barat. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1), 290. https://doi.org/10.31004/obsesi.v4i1.331.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Ni Wayan Yuna Kharismayani, I Gde Wawan Sudatha, I Gusti Ayu Tri Agustiana
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the International Journal of Elementary Education agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)