THE EFFECT OF ICT-BASED INTERACTIVE GAME ON STUDENTS’ ENGLISH ACHIEVEMENT OF THE FOURTH GRADE OF PRIMARY SCHOOL CLUSTER 5 IN SUKASADA DISTRICT
DOI:
https://doi.org/10.23887/jpbi.v5i2.11093Abstract
Penelitian ini bertujuan untuk mengetahui apakah ada pengaruh yang signifikan pada penggunaan permainan interaktif berbasis ICT terhadap prestasi belajar bahasa Inggris siswa kelas empat sekolah dasar. Penelitian ini merupakan penelitian quasi-experiment yang mengimplementasikan desain penelitian ¬post-test only control group. Populasi dalam penelitian ini adalah seluruh siswa kelas empat sekolah dasar di kluster V kecamatan Sukasada. Penelitian ini menggunakan cluster random sampling untuk menentukan sampel pada penelitian ini. Hasil dari melaksanakan teknik tersebut yakni sample pada penelitian ini adalah 24 siswa kelas empat SD Negeri 2 Panji dan 24 siswa kelas empat SD Negeri 4 Panji. Independent sample t-test dilaksanakan guna memastikan kesetaraan dari dua gup tersebut. Maka dari itu, SD Negeri 2 Panji ditentukan sebagai grup eksperiment dan SD Negeri 4 Panji sebagai grup control. Perlakuan diberikan pada kedua grup yang mana grup eksperimen dibelajarkan menggunakan permainan interaktif berbasis ICT. Sedangkan grup control dibelajarkan dengan menggunakan media conventional. Pada akhir dari perlakuan, post-test dilaksanakan kepada kedua grup. Hasil dari post-test dianalisis menggunakan statistik deskriptif dan statistik inferensial dengan mengaplikasikan independent sample t-test. Sesuai dengan hasil dari statistik deskriptif, hal tersebut membuktikan bahwa siswa yang berada dalam grup eksperimen mampu meraih pencapaian yang lebih baik daripada siswa yang berada dalam grup control. Selain itu, hasil dari statistik inferensial memperlihatkan bahwa berdasarkan hasil dari t-test yang mana tobs lebih besar daripada tcv. Hal ini berarti bahwa penggunaan permainan interaktif berbasis ICT mampu memberikan pengaruh yang signifikan pada prestasi belajar bahasa Inggris siswa kelas empat sekolah dasar pada kluster 5 di kecamatan Sukasada, kabupaten Buleleng pada tahun ajaran 2016/2017.Kata Kunci : prestasi bahasa Inggris, permainan interaktif berbasis ICT, pebelajar anak-anak
This research purposed to investigate whether or not there was a significant effect on the use of ICT-based interactive game on students’ English achievement of the fourth grade of primary school. This was quasi-experimental research implemented post-test only control group design. The population of this research was all the fourth grade of primary school in cluster 5 in Sukasada district. This research administered cluster random sampling to determine the sample of this research. As the result of administering cluster random sampling, the sample of this study was 24 students of fourth grade students in SD Negeri 2 Panji and 24 students of fourth grade in SD Negeri 4 Panji. The independent sample t-test as part of the preliminary research administered to examine the equality of both groups. Therefore, SD Negeri 2 Panji became the experimental group and SD Negeri 4 Panji as the control group. The treatment was given to both group in which the experimental group treated by using ICT-based interactive game. Meanwhile, the control group was treated by using conventional teaching media. At the end of the treatment, the post-test was administered to both groups. The result of the post-test was analyzed using descriptive and inferential statistics by applying independent sample t-test. Based on the result of the descriptive analysis, the result revealed that the students in experimental group could gain better achievement than the students in control group. Moreover, the result of inferential analysis shows that the result of the independent sample t-test which tobs was higher than tcv. It means that the use of ICT-based interactive game contributes significant effect to students’ English achievement of fourth grade of primary school cluster 5 in Sukasada district, Buleleng regency in academic year 2016/2017.
keyword : English achievement, ICT-based interactive game, young learners
Published
2017-07-24
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