The Effect of using Virtual Reality Media on the Geometric Skills of Elementary School Students
DOI:
https://doi.org/10.23887/jpiundiksha.v12i3.60735Keywords:
Virtual Reality, geometric ability, elementary school studentAbstract
This research is motivated by the low geometric abilities of elementary school students. This low geometric ability is caused by teachers needing to use instructional media that can develop elementary school students' geometric abilities. In previous research virtual reality learning media was developed which has been declared feasible to be applied in elementary schools. This virtual reality media needs further study to examine its effect on the geometric abilities of elementary school students. This study sought to analyze how primary school pupils' geometric skills were affected by their use of virtual reality media. In this study, 200 fifth-grade students participated in quasi-experimental research with the quantitative approach. Geometric aptitude questions were utilized as data collection instruments. Prerequisite tests, hypothesis tests, and further tests were performed with data analysis techniques using SPSS 26. According to the study, elementary school children's geometric abilities are impacted by their use of virtual reality media. Teachers might use the implications of this research as a guide to help their kids' geometric skills in elementary school.
References
Abdullah, A. H., & Zakaria, E. (2013). The effects of Van Hiele’s phases of learning geometry on students’ degree of acquisition of Van Hiele levels. Procedia-Social and Behavioral Sciences, 102, 251–266. https://doi.org/10.1016/j.sbspro.2013.10.740.
Akman, E., & Çakır, R. (2020). The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics. Interactive Learning Environments, 1–18. https://doi.org/10.1080/10494820.2020.1841800.
Alalwan, N., Cheng, L., Al-Samarraie, H., Yousef, R., Alzahrani, A. I., & Sarsam, S. M. (2020). Challenges and prospects of virtual reality and augmented reality utilization among primary school teachers: A developing country perspective. Studies in Educational Evaluation, 66, 100876. https://doi.org/10.1016/j.stueduc.2020.100876.
Aunio, P., & Räsänen, P. (2016). Core numerical skills for learning mathematics in children aged five to eight years – a working model for educators. European Early Childhood Education Research Journal, 24(5), 684–704. https://doi.org/10.1080/1350293X.2014.996424.
Ayoub, A., & Pulijala, Y. (2019). The application of virtual reality and augmented reality in Oral & Maxillofacial Surgery. BMC Oral Health, 19, 1–8. https://doi.org/10.1186/s12903-019-0937-8.
Barana, A. (2021). From formulas to functions through geometry: A path to understanding algebraic computations. European Journal of Investigation in Health, Psychology and Education, 11(4), 1485–1502. https://doi.org/10.3390/ejihpe11040106.
Blumberg, F. C., & Fisch, S. M. (2013). Introduction: Digital games as a context for cognitive development, learning, and developmental research. New Directions for Child and Adolescent Development, 139, 1–9. https://doi.org/10.1002/cad.20026.
Bower, M., Dalgarno, B., Kennedy, G. E., Lee, M. J., & Kenney, J. (2015). Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis. Computers & Education, 86, 1–17. https://doi.org/10.1016/j.compedu.2015.03.006.
Brooke, J. (2013). SUS: a retrospective. Journal of Usability Studies, 8(2), 29–40. https://www.researchgate.net/profile/John-Brooke-6/publication/285811057_SUS.
Buckley, J., Seery, N., & Canty, D. (2019). Investigating the use of spatial reasoning strategies in geometric problem solving. International Journal of Technology and Design Education, 29(2), 341–362. https://doi.org/10.1007/s10798-018-9446-3.
Degli Innocenti, E., Geronazzo, M., Vescovi, D., Nordahl, R., Serafin, S., Ludovico, L. A., & Avanzini, F. (2019). Mobile virtual reality for musical genre learning in primary education. Computers & Education, 139, 102–117. https://doi.org/10.1016/j.compedu.2019.04.010.
Demitriadou, E., Stavroulia, K. E., & Lanitis, A. (2020). Comparative evaluation of virtual and augmented reality for teaching mathematics in primary education. Education and Information Technologies, 25, 381–401. https://doi.org/10.1007/s10639-019-09973-5.
Durukan, Ü. G., Turan Güntepe, E., & Dönmez Usta, N. (2022). Evaluation of the Effectiveness of Augmented Reality-Based Teaching Material: The Solar System. International Journal of Human–Computer Interaction, 1–15. https://doi.org/10.1080/10447318.2022.2121041.
Elsayed, S. A., & Al-Najrani, H. I. (2021). Effectiveness of the augmented reality on improving the visual thinking in mathematics and academic motivation for middle school students. Eurasia Journal of Mathematics, Science and Technology Education, 17(8), 1991. https://doi.org/10.29333/ejmste/11069.
Ferdiani, R. D., Manuharawati, M., & Khabibah, S. (n.d.). Geometry Material: Profile Of Creative Thinking Process Of Prospective Teachers With Reflector Learning Style In Proposing And Solving Problems. Journal Of Physics: Conference Series, 1869(1). https://doi.org/10.1088/1742-6596/1869/1/012118.
Fitriani, A. D. (2014). Pengembangan Multimedia Interaktif Dalam Pembelajaran Geometri Untuk Meningkatkan Kemampuan Komunikasi Calon Guru Sekolah Dasar. Edutech, 13(2), 236. https://doi.org/10.17509/edutech.v13i2.3105.
Fougnie, B., Chimot, J., Vazquez-Navarro, M., Marbach, T., & Bojkov, B. (2020). Aerosol retrieval from space–how does geometry of acquisition impact our ability to characterize aerosol properties. Journal of Quantitative Spectroscopy and Radiative Transfer, 256, 107304. https://doi.org/10.1016/j.jqsrt.2020.107304.
Hawes, Z., Moss, J., Caswell, B., Naqvi, S., & MacKinnon, S. (2017). Enhancing children’s spatial and numerical skills through a dynamic spatial approach to early geometry instruction: Effects of a 32-week intervention. Cognition and Instruction, 35(3), 236–264. https://doi.org/10.1080/07370008.2017.1323902.
Hidayat, E., Ratnaningsih, N., Sunendar, A., & Siregar, J. S. (2020). Ethnomathematics: Disclosing mathematical concept in batak toba traditional house. Journal of Physics: Conference Series, 1657(1). https://doi.org/10.1088/1742-6596/1657/1/012053.
Hsiao, J. C., Chen, S. K., Chen, W., & Lin, S. S. (2022). Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns. Computers & Education, 178, 104403. https://doi.org/10.1016/j.compedu.2021.104403.
Hwang, J., & Ham, Y. (2021). Relationship between mathematical literacy and opportunity to learn with different types of mathematical tasks. Journal on Mathematics Education, 12(2), 199–222. https://doi.org/10.22342/JME.12.2.13625.199-222.
Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
İbili, E., Çat, M., Resnyansky, D., Şahin, S., & Billinghurst, M. (2020). An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills. International Journal of Mathematical Education in Science and Technology, 51(2), 224–246. https://doi.org/10.1080/0020739X.2019.1583382.
Kaplan, A. D., Cruit, J., Endsley, M., Beers, S. M., Sawyer, B. D., & Hancock, P. A. (2021). The effects of virtual reality, augmented reality, and mixed reality as training enhancement methods: A meta-analysis. Human Factors, 63(4), 706–726. https://doi.org/10.1177/0018720820904229.
Kurbonov, G. G., & Istamova, D. S. K. (2021). The Role of Information Technology in Teaching Geometry in Secondary Schools. Scientific Progress, 2(4), 817–822. https://doi.org/https://bit.ly/40TxFyN
Marchis, I. (2009). Symmetry and Interculturality. Acta Didactica Napocensia, 2, 57–62. https://eric.ed.gov/?id=EJ1052280.
Musa, S., & Ziatdinov, R. (2015). Developing Educational Computer Animation Based on Human Personality Types. European Journal of Contemporary Education, 11(1), 52–71. https://doi.org/10.13187/ejced.2015.11.52.
Rellensmann, J., Schukajlow, S., Blomberg, J., & Leopold, C. (2021). Does strategic knowledge matter? Effects of strategic knowledge about drawing on students’ modeling competencies in the domain of geometry. Mathematical Thinking and Learning, 1–21. https://doi.org/10.1080/10986065.2021.2012741.
Renganayagalu, S. kumar, Mallam, S. C., & Nazir, S. (2021). Effectiveness of VR Head Mounted Displays in Professional Training: A Systematic Review. Technology, Knowledge and Learning, 26(4), 999–1041. https://doi.org/10.1007/s10758-020-09489-9.
Rohmah, F. N., & Bukhori, I. (2020). Pengembangan Media Pembelajaran Interaktif Mata Pelajaran Korespondensi Berbasis Android Menggunakan Articulate Storyline 3. ECOEDUCATION (Economic & Education Journal), 2(2), 169–182. https://doi.org/10.33503/ecoducation.v2i2.892.
Rong, Q., Lian, Q., & Tang, T. (2022). Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.767689.
Santoso, I., & Madiistriyatno, H. (2021). Metodologi Penelitian Kuantitatif. Tanggerang.
Schoevers, E. M., Leseman, P. P., & Kroesbergen, E. H. (2020). Enriching mathematics education with visual arts: Effects on elementary school students’ ability in geometry and visual arts. International Journal of Science and Mathematics Education, 18, 1613–1634. https://doi.org/10.1007/s10763-019-10018-z.
Setiana, D. S., & Purwoko, R. Y. (2021). The Application of Mathematics Learning Model to Stimulate Mathematical Critical Thinking Skills of Senior High School Students. European Journal of Educational Research, 10(1), 509–523. https://doi.org/10.12973/eu-jer.10.1.509.
Shahroom, A. A., & Hussin, N. (2018). Industrial Revolution 4.0 and Education. International Journal of Academic Research in Business and Social Sciences, 8(9). https://doi.org/10.6007/ijarbss/v8-i9/4593.
Smieskova, E. (2017). Communication Students’ Skills as a Tool of Development Creativity and Motivation in Geometry. Universal Journal of Educational Research, 5(1), 31–35. https://doi.org/10.13189/ujer.2017.050104.
Staddon, R. V. (2022). A supported flipped learning model for mathematics gives safety nets for online and blended learning. Computers and Education Open, 3(April), 100106. https://doi.org/10.1016/j.caeo.2022.100106.
Wahyuni, A., Effendi, L. A., Angraini, L. M., & Andrian, D. (2020). Developing instrument to increase students’ geometry ability based on Van Hiele level integrated with Riau Malay culture. Jurnal Penelitian Dan Evaluasi Pendidikan, 24(2), 208–217. https://doi.org/10.21831/pep.v24i2.33811.
Xie, H., Mayer, R. E., Wang, F., & Zhou, Z. (2019). Coordinating visual and auditory cueing in multimedia learning. Journal of Educational Psychology. https://doi.org/10.1037/edu0000285.
Zhan, T., Yin, K., Xiong, J., He, Z., & Wu, S. T. (2020). Augmented reality and virtual reality displays: perspectives and challenges. Iscience, 23(8), 101397. https://doi.org/10.1016/j.isci.2020.101397.
Zulherman, Z., Aji, G. B., & Supriansyah, S. (2021). Android Based Animation Video Using Millealab Virtual Reality Application for Elementary School. JPI (Jurnal Pendidikan Indonesia), 10(4), 754–764. https://doi.org/10.23887/jpi-undiksha.v10i4.29429.
Downloads
Published
Issue
Section
License
Copyright (c) 2023 Ary Kiswanto Kenedi
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with the Jurnal Pendidikan Indnesia agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)