The Impact of Augmented Reality on Increasing Students' Cognitive Abilities in History Learning

Authors

  • Hasan Universitas Tadulako, Palu, Indonesia
  • Desak Made Oka Purnawati Universitas Pendidikan Ganesha, Singaraja, Indonesia
  • Herlina Universitas Tadulako, Palu, Indonesia

DOI:

https://doi.org/10.23887/mi.v29i3.90028

Keywords:

Learning History, Student, Augmented Reality

Abstract

Students' low cognitive abilities in understanding complex historical concepts is still a challenge in learning at school. Students' understanding is often limited to memorizing facts without being able to analyze the relationship between historical events. This condition demands innovation in learning media that is able to increase students' understanding in more depth. This research aims to evaluate the effectiveness of using Augmented Reality (AR) technology in improving students' cognitive abilities in history learning. This research uses an experimental design approach unequal control group. Data collection is carried out through initial test And post test to measure the increase in students' cognitive abilities. The research subjects consisted of two groups, namely the experimental class which used AR media and the control class which used conventional learning methods. Data analysis was carried out by comparing average scores initial test And post test in both groups and calculate the percentage increase in student learning outcomes. The research results show that the experimental class using AR technology achieved an average score post test amounted to 73.50, while the control class achieved an average score post test amounting to 65.40. Although both groups experienced an increase in initial test That post test, the experimental class showed greater improvement compared to the control class. However, student learning outcomes in the experimental class did not significantly exceed the control class. The conclusion of this research shows that AR technology can improve students' cognitive abilities in history learning by providing a more interactive and visual learning experience.

References

Ali, S. S. (2023). Problem Based Learning: A Student-Centered Approach. English Language Teaching. https://doi.org/10.5539/Elt.V12n5p73.

An, Y. (2019). A History Of Instructional Media, Instructional Design, And Theories. International Journal Of Technology In Education, 2(3), 87. https://doi.org/10.46328/Ijte.35.

Anis, M. Z. A., Mardiani, F., & Fathurrahman, F. (2019). Digital History Dan Kesiapan Belajar Sejarah Di Era Revolusi 4.0. Jurnal Ilmu Sejarah Dan Pendidikan. https://doi.org/10.29408/Fhs.V6i1.4375.

Apuke, O. D. (2020). Quantitative Research Methods : A Synopsis Approach. Kuwait Chapter Of Arabian Journal Of Business And Management Review, 6(11), 40–47. https://doi.org/10.12816/0040336.

Azhar, N. H. M., Diah, N. M., Ahmad, S., & Ismail, M. (2024). Development Of Augmented Reality To Learn History. Bulletin Of Electrical Engineering And Informatics, 15(2), 26. https://doi.org/10.11591/Eei.V8i4.1635.

Bahri, J., Syukur, M., & Tati, A. D. R. (2019). Need Analysis Of Character Education-Based Local History Learning Resources. Journal Of Social Studies Education Research, 16(2), 76.

Busch, M. (2024). Using Likert Scales In L2 Research (P. 25).

Gudoniene, D., & Rutkauskiene, D. (2024). Virtual And Augmented Reality In Education. Baltic Journal Of Modern Computing, 25(2), 19. https://doi.org/10.22364/Bjmc.2019.7.2.07.

Gunawan, G., Harjono, A., Herayanti, L., & Husein, S. (2020). Problem-Based Learning Approach With Supported Interactive Multimedia In Physics Course: Its Effects On Critical Thinking Disposition. Journal For The Education Of Gifted Young Scientists, 2(3), 10. https://doi.org/10.17478/Jegys.627162.

Ibharim, N. A. N., Ramli, S. Z., Zahari, S. A., Edyanto, N. A. A., & Abdullah Zawawi, M. A. (2020). Learning History Using Augmented Reality. International Journal Of Multimedia And Recent Innovation, 2(3), 10. https://doi.org/10.36079/Lamintang.Ijmari-0301.199.

Jiang, C. (2020). Design Of An E-Learning Resource Allocation Model From The Perspective Of Educational Equity. International Journal Of Emerging Technologies In Learning, 2(3), 18. https://doi.org/10.3991/Ijet.V17i03.29425.

Luepsen, H. (2020). Anova With Binary Variables: The F-Test And Some Alternatives. Communications In Statistics: Simulation And Computation, 2(3), 36. https://doi.org/10.1080/03610918.2020.1869983.

Mangkhang, C. (2020). Area-Based Participatory Action Learning Of Social Studies Pre-Service Teachers To Develop Indigenous History Learning Resources For Diversity Students In Northern Thailand. Higher Education Studies. https://doi.org/10.5539/Hes.V12n2p20.

Meekaew, N., & Ketpichainarong, W. (2020). The Effects Of Augmented Reality-Facilitated Mobile Game-Based Learning On The Diversity Of Life For Promoting Learning At The Natural History Museum. International Journal Of Mobile Learning And Organisation, 20(3), 98. https://doi.org/10.1504/Ijmlo.2021.116509.

Novak, S. Y. (2024). On The T-Test. Statistics And Probability Letters. https://doi.org/10.1016/J.Spl.2022.109562.

Ogah, M. (2020). Implementation Of Senior High School History Curriculum: A Focus On Teaching Methodology And Resources. Cogent Education. Https://Doi.Org/10.1080/2331186x.2022.2164021.

Paquot, M., & Plonsky, L. (2021). Quantitative Research Methods And Study Quality In Learner Corpus Research. International Journal Of Learner Corpus Research, 2(2), 91. https://doi.org/10.1075/Ijlcr.3.1.03paq.

Phungsuk, R., Viriyavejakul, C., & Ratanaolarn, T. (2024). Development Of A Problem-Based Learning Model Via A Virtual Learning Environment. Kasetsart Journal Of Social Sciences, 3(2), 17. https://doi.org/10.1016/J.Kjss.2017.01.001.

Putri, D. S., Colily, Y. M., & Zukhrufurrohmah, Z. (2022). Analysis Of The Flipped Classroom Model Using Digital Media In Improving Students’ Mathematical Communication Skills. Mathematics Education Journal, 2(3), 23. https://doi.org/10.22219/Mej.V7i1.23335.

Renalia, H., & Suprapta, B. (2020). Augmented Reality Maps As An Alternative History Learning Media For Vocational Students (P. 19). https://doi.org/10.17977/Um0330v5i1p110-121.

Sesmiyanti, S., Antika, R., & Suharni, S. (2020). N-Gain Algorithm For Analysis Of Basic Reading (P. 76). https://doi.org/10.4108/Eai.19-7-2019.2289527.

Sopacua, J., Fadli, M. R., & Rochmat, S. (2019). The History Learning Module Integrated Character Values. Journal Of Education And Learning (Edulearn, 23(3), 7. https://doi.org/10.11591/Edulearn.V14i3.16139.

Suhaimi, H., Aziz, N. N., Mior Ibrahim, E. N., & Wan Mohd Isa, W. A. R. (2018). Technology Acceptance In Learning History Subject Using Augmented Reality Towards Smart Mobile Learning Environment: Case In Malaysia. Journal Of Automation, Mobile Robotics And Intelligent Systems, 2(2), 43. https://doi.org/10.14313/Jamris-2-2022-12.

Thukral, S., Kovac, S., & Paturu, M. (2019). T-Test. In Translational Interventional Radiology (P. 27). https://doi.org/10.1016/B978-0-12-823026-8.00104-8.

Volioti, C., Keramopoulos, E., Sapounidis, T., Melisidis, K., Kazlaris, G. C., Rizikianos, G., & Kitras, C. (2019). Augmented Reality Applications For Learning Geography In Primary Education. Applied System Innovation, 2(3), 87. https://doi.org/10.3390/Asi5060111.

Yeo, M. M. L. (2023). Social Media And Social Networking Applications For Teaching And Learning. European Journal Of Science And Mathematics Education, 2(3), 16. https://doi.org/10.30935/Scimath/9400.

Downloads

Published

2024-12-25

How to Cite

Hasan, Purnawati, D. M. O., & Herlina. (2024). The Impact of Augmented Reality on Increasing Students’ Cognitive Abilities in History Learning. Mimbar Ilmu, 29(3), 432–440. https://doi.org/10.23887/mi.v29i3.90028

Issue

Section

Articles